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Marvel Tokon: Fighting Souls PC Sales Figures and Player Count Spark Worry From Players About Game's Longevity

Marvel Tokon: Fighting Souls PC Sales Figures and Player Count Spark Worry From Players About Game's Longevity

It’s been over a month since Marvel Tokon: Fighting Souls released, and its early sales figures and player counts on PC are sparking concern within the fighting game community about its longevity.

Arc System Works’ latest tag fighting game has suffered no end of discourse within the FGC; some players love it, while others are severely dissatisfied with its tag system and online matchmaking, and it’s almost impossible to avoid this debate if you’re on fighting game Twitter right now. Most everyone was excited for a new, fast-paced Marvel fighting game from the developers of the highly-lauded Guilty Gear series and Dragon Ball FighterZ — but after launch, that excitement seems to have dwindled into a spiral of frustration.

Data from Steam Charts shows that the title boasts a current active PC player count of 427 players on Steam, with a 24-hour peak of 791 players. The game’s all-time peak on Steam is listed at 13,787 players, but keep in mind that these are just Steam figures and don’t account for PlayStation users.

Sales figures for Tokon on PC have also driven discourse around the game; data from Alinea Analytics shows a cavernous disparity between platforms, with 82% of copies being sold on PlayStation compared to just 18% on Steam. That being said, it has generated an estimated $49.7 million in revenue, selling approximately 750,000 copies across both platforms combined.

Those numbers aren’t anything to sniff at, and it’s worth noting that the competition is stiff. Street Fighter 6 is definitely the most successful fighting game on the market right now, and Tokon was unlikely to ever topple it. The game is certainly seeing success on PlayStation — but its extremely rough launch on PC is likely to blame for the severe disparity between who's playing on what platform.

The game infamously suffered issues with its PC port at launch, to the point where prominent community figure Maximilian Dood literally uninstalled it during one of his live streams in a damning moment that went viral. While a patch was quickly released to help solve these problems, Tokon’s producer admitted that it would be difficult to regain players’ trust after this, and the game’s director, Kazuto Sekine, apologized for the ordeal in an honest statement a month later.

While Tokon appears to be thriving on PlayStation, its comparatively lackluster playerbase on PC and strikingly smaller sales figures on Steam have sparked a debate within the fighting game community as to whether or not the game has what it takes to weather the storm in an increasingly crowded market of IP-based tag fighting games (hello, Invincible VS and Avatar Legends). We also can’t discount the fact that the game was initially blocked in 132 countries due to PSN requirements.

One of the loudest voices in this conversation is Guilty Gear and Smash Bros pro William ‘Leffen’ Hjelte. “Unless Tokon turns the game around gameplay wise by next patch, I'm gonna drop it,” he wrote in a viral post on X/Twitter. “Gameplay aside, I can't even get matches in EU, it feels like the serious playerbase is maybe, at best, 1/10th of Strive’s and 2XKO’s here.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/marvel-tokon-fighting-souls-pc-sales-figures-and-player-count-spark-worry-from-players-about-games-longevity

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