Role-playing games, in general, are known for long campaigns that seem to never end, but JRPGs are particularly synonymous with length. Typically, a release's main story requires around 30 hours, with exceptions existing on both sides. However, if you are looking to complete a JRPG, you need to be prepared to double or triple your investment at a minimum; for instance, Like a Dragon: Infinite Wealth takes about 120 hours to complete, and it isn't anywhere near the longest JRPG.
From optional bosses to post-game areas and unlockables with life-consuming requirements, these JRPGs might not literally last forever, but they feel that way. Although I would recommend all the upcoming games as they are generally fantastic, I would never suggest going for a true completionist run unless somebody is really into grinding and pain.
Comfortably among the greatest action JRPGs of all time, Tales of Symphonia is famously a game of two halves, with the "traditional" first 25 hours being followed by an unpredictable second 25 hours. Regardless of whether you dive headfirst into the optional content or not, you will be experiencing Lloyd's journey for a fairly long time. However, witnessing everything in Symphonia requires multiple playthroughs, primarily due to a hidden affection system that affects a single moment late in the campaign.
This moment affects the story and unlockable costumes, none of which can be obtained by other means or through save-scumming. Besides this system, Symphonia makes you really work to collect every title and complete the three compendiums, as you need to register every weapon, consumable, and enemy drop. Certain titles even require arbitrary handicaps; for instance, "I Hate Gels!" is only unlocked by completing the first act without using a Gel item.
Dragon Quest games move at a relatively lethargic pace, and that is a feature and not a flaw. These are meant to be lighthearted adventures with simple "save the world" premises, and going full-throttle would kind of hurt the vibes. That said, Dragon Quest 7 maybe just takes things a bit too easy. While the modern remakes streamlined things, the PS1 original refuses to be rushed, opting for glacial pacing and a campaign that doesn't even unlock the class system until around 20 hours in.
Rather than a straightforward "let's kill the villain" saga, DQ7 follows an episodic structure centered around different continents, much like a manga or anime story. The game also incorporates a time-travel element that forces you to explore an area in both the past and present, while also making it way too easy to accidentally miss out on Fragments necessary to continue the story. Completionist runs also involve obtaining all 54 vocations and recruiting more than 100 monsters, neither of which is easy.
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/jrpgs-longest-games-forever-complete/