Aliens: Fireteam Elite 2 is one of the most frustrating fumbles of 2026.
I’m a huge Alien and Aliens fan, and I've loved the steady flow of video game adaptations over the years – everything from the daft Aliens Vs. Predator on the PS3, through to the iconic Alien Isolation on PS4. I'm even a pretty big fan of the first Aliens: Fireteam Elite as a schlocky but fun co-op shooter.
Aliens Fireteam Elite 2, however, is a massive downgrade of a sequel. It’s overlong, horrendously repetitive, and worst of all, it’s just bland.
The first thing that really hit me was the dramatic downgrade in visuals. Fireteam Elite 2 may have a sharper look than its predecessor, but it’s lost a lot of the charm that I enjoyed in the first game. The cast shadows in long, steely, misty corridors now feel quite empty and pretty boring.
There’s a lack of direction or artistry in the environments of this sequel, which means the first half of its campaign might as well have taken place in the exact same location; in some instances it actually does. It’s so samey, which is an appalling shame considering the series' iconography is part of the appeal. There are little flashes of that sci-fi world we all love, but they are so fleeting.
Then there's the story. Let’s be real: nobody is booting up the Fireteam Elite series for its narrative, but even still, this is rough. Weyland-Yutani experiments are naturally present, but the revelations are so drawn out because they're painfully obvious hours before they're revealed.
Even when the story dabbles in elements like the Prometheus lore, it feels like such a lacklustre version of what we saw in the first game, and its treatment of such corners of this universe feels uncharacteristically lighthearted.
As you eventually venture aboard an Engineer’s ship, which should be this daunting task, a character is yapping over comms about how jealous they are and how much fun you’re going to have.
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