Xbox

Xbox Disc-To-Digital Could Pave The Way For Digital Second-Hand Market

Xbox Disc-To-Digital Could Pave The Way For Digital Second-Hand Market

Sony is handling the whole disc controversy with the tact of a clicker: mindlessly screaming as it flails its arms about. While everyone scratches their head over the question of ownership and preservation, its response has essentially been, 'Only a dumb dumb would think you're buying a digital game.'

The argument is a little confusing. Sony claims that it absolutely must license games because if one person owned a digital copy, nobody else could buy it. I have a laundry list of issues with that reasoning, but let's not get into the weeds. The headline here is that Xbox's new disc-to-digital initiative paves the way for a much more elegant solution to the question, one that could revolutionize digital gaming in the same way Steam did decades ago.

I want to preface this by saying that Xbox hasn't said that this is the plan, nor is it something that the console giant is actively working towards, but the precedent with disc-to-digital is enormous and could feasibly lead to a digital second-hand market if Microsoft is willing. But let's dial back first.

The new initiative means that when you insert a disc into your console, you can now license that game to play digitally on any platform logged into your account. That even extends to delisted games, like Deadpool. If you sell or give the disc to someone else, they can claim the digital license, removing it from your account in the process. The license effectively changes hands alongside the physical game. Ipso facto, you can still sell something you've licensed because that license isn't permanently welded to you.

Xbox Series X and Series S consoles over a grey background.
Xbox Series X and Series S consoles over a grey background.

The next logical step for this system is to nix the disc part altogether and turn digital licenses into commodities that can be traded online. Think the Steam community marketplace, but you can sell games instead of just Team Fortress 2 hats or ludicrously expensive Counter-Strike knives. Your library would become an inventory, meaning that while you can't refund a game from three years ago, you could put it up for sale so that other people can buy it cheaper.

The biggest roadblock to this idea isn't technical, either, it's publisher greed. Games being sold cheaper on a digital second-hand marketplace would naturally incentivize people to buy there instead of the storefront directly, but there's a crucial piece of the puzzle that, looking squarely into the camera at said publishers, I would want them to consider.

Second-hand markets already exist. There are brick-and-mortar storefronts, online platforms like eBay, and stalls at local flea markets. Extending that philosophy to digital licenses would allow both the platform holder (i.e. Xbox) and the publisher to take a small cut, earning from a market that has always operated independently. The seller is shortchanged, sure, but have you traded at GameStop before? That happens anyway.

Given that digital goods aren't bound by scarcity, there is a risk of repeating the key resale problem that Xbox would need to ensure guardrails for.

xbox-series-x-تاگ-لاپەڕە-بەرگی-هونەری-1.jpg
xbox-series-x-تاگ-لاپەڕە-بەرگی-هونەری-1.jpg
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی TheGamer وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Xbox.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/xbox-disc-to-digital-second-hand-market/

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