RPG / Anime

Trails in the Sky 2nd Chapter is such a perfect JRPG remake, it has me wishing for the Final Fantasy 7 Remake I could've had

Trails in the Sky 2nd Chapter is such a perfect JRPG remake, it has me wishing for the Final Fantasy 7 Remake I could've had
(Image credit: Nihon Falcom)
(Image credit: Nihon Falcom)

Only last year, around the launch of the fantastic Trails in the Sky 1st Chapter, did I say I was drowning in gaming remakes. Now, as Trails in the Sky 2nd Chapter releases – also a sublime remake that manages to add extra detail beyond its predecessor – we're more inundated than ever. Even so, developers and players alike can't seem to agree on what they most want from remakes: vast reimaginings, or dedicated faithfulness? Trails in the Sky 2nd Chapter offers the best approach by balancing both, and other developers – RPG studios especially – should take note. This is how you modernize a classic.

In another year crammed with remakes, Trails in the Sky 2nd Chapter sneakily became the highest-scoring new release of 2026 overnight for how it revitalizes The Legend of Heroes: Trails in the Sky SC. It's starting to feel like Gungho's work on modernizing the Nihon Falcom's PC and PSP chibi-style JRPGs is becoming a barometer for measuring the quality of remakes going forward. The second part of a trilogy (which itself forms the first part of a wider ongoing saga well worth playing), this is a luscious reimagining that feels like I'm being sucked into the more abstracted, top-down world of the original, now with a chance to explore it at a truer scale.

(Image credit: Nihon Falcom)
(Image credit: Nihon Falcom)

While Trails in the Sky 2nd Chapter wisely, like the original sequel, sticks closely to the first game, improvements to character animations and a tighter script make this aspect shine all the more. That latter change has also been applied through an update to 1st Chapter, creating goodwill by addressing some weaker moments and ensuring that by the time the whole trilogy is remade, it'll be an impressive, cohesive work.

(Image credit: Nihon Falcom)
(Image credit: Nihon Falcom)

Wondering where to begin this JRPG epic? Our Beginner's Guide to Trails has you sorted!

Unlike the Final Fantasy 7 Remake trilogy, which splits its pseudo-sequel approach across three entries when the original was just one, Trails in the Sky has always been told across three full-length games that have their own complete story and character arcs. In terms of scope, Trails in the Sky 2nd Chapter might add loads more detail by bringing the action closer, but it accurately recreates almost every act and scene from the original (while adding some additional bits as well). I'm reminded of Dragon Quest 7 Reimagined from earlier this year which, though we quite liked it, made the baffling choice to cut out a vast amount of its side-stories, which are some of the strongest parts of the PS1 original.

So far, my favorite moments playing this RPG have been playing scenes side-by-side just to revel in how much more personality has been added in 2nd Chapter's renditions of iconic moments. While the chibi-graphics are no more, this JRPG isn't shy about its anime roots, absolutely dripping with vibrant colors and unafraid to still use shorthand anime expressions as characters emote. It gives interactions a lively feeling, even if at times there's an awful lot of yapping between the action as characters constantly re-state the same things. To be honest, they're personable enough here that I mind it less when getting to see full scenes unfold before me rather than watching from above.

(Image credit: Nihon Falcom)
(Image credit: Nihon Falcom)

Ironically, these also make for some of my favorite moments in the likes of Final Fantasy 7 Remake. The whole Wall Market sequence feels unreal in how large it makes the antics of the original, and my deep knowledge of Cloud's dress-shopping experience made me fist-pump all the harder when it was reimagined in the shape of a musical number.

But, so many other parts of the game diverge so significantly – and feel so split up having been retooled into a trilogy – that while I love Remake as a spiritual sequel, I can still feel disconnected as an original fan. It's one reason I sweat so much whenever Square Enix hints at giving the likes of Final Fantasy 9 or Final Fantasy 6 the same remake treatment across multiple games. They work well enough as one game as it is! Cease this!

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