Gaming

Most horror board games are Scooby Doo-level scary, Nemesis can bring pure terror to your Halloween

Most horror board games are Scooby Doo-level scary, Nemesis can bring pure terror to your Halloween
(Image credit: Ian Stokes)
(Image credit: Ian Stokes)

Boys and girls of every age, wouldn't you like to see something strange? Come with me, and you will see why Nemesis is the best horror board game to be playing this Halloween…

That rhyme kinda got away from me there at the end, but the point stands; Nemesis rules, and Halloween is the perfect time for you to grab some friends and dive into its claustrophobic, alien-infested corridors.

Horror is a difficult thing to nail for even the best board games. As a setting, it's perfect, and there are loads of spooky-themed games out there. Betrayal at House on the Hill, Arkham Horror, Horrified… the list goes on, but none of these games are particularly scary. It's tough to inject fear into a board game when it's essentially a group of friends sitting around a table, chatting and having a good time. As a result, most horror board games are more akin to interactive Scooby-Doo episodes than a starring role in a slasher flick.

Nemesis: Retaliation box on a plain background
Nemesis: Retaliation box on a plain background

The original Nemesis is tricky to get hold of right now, but the most recent version, Nemesis: Retaliation, is widely available. You can pick it up easily enough at Amazon or Amazon UK right now.

So what makes Nemesis scarier than other games? The brutal difficulty, for one thing. I've died an order of magnitude more times than I've survived playing Nemesis, and it's the fear of getting your ticket punched that drives the terror.

(Image credit: Future/Ian Stokes)
(Image credit: Future/Ian Stokes)

There is also a masterful tension curve in Nemesis that builds slowly as the game goes on. At the start, players all wake up from their hibernation pods with no idea what's going on. There's a corpse on the floor, and — thanks to a convenient bit of hypersleep-induced amnesia — no memory of the ship's layout, resulting in some clumsy exploration to figure out the ship's randomized configuration. As you explore, you'll make noise, which will eventually draw out the Xenomorphs Intruders.

هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر

The Intruders are savage, and fighting should really be a last resort. Your odds improve dramatically if you have help from the other players, but you can't always rely on that. See, I said you all have to "work together" earlier, but that cooperation comes with an asterisk.

(Image credit: Ian Stokes)
(Image credit: Ian Stokes)
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