Gaming

Gamercard review

Gamercard review

The Gamercard is a delightfully odd handheld by the nephew of Sir Clive Sinclair, and approaches handheld indie gaming in a similar way to the ZX Spectrum. That said, the Raspberry Pi portable isn't just a microcomputer emulator, and it ultimately stands on its own two feet as a platform that will hopefully fuel developer creativity and give existing ecosystems like the PICO-8 a physical hardware home.

Gamercard storefront with specific ports

Rubber disc controls are hard to wield

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شارەزایانمان لە ماوەی چەند کاتژمێرێکی بێشوماردا پێداچوونەوە بە یارییەکان و فیلم و تەکنەلۆژیادا دەکەن، بۆ ئەوەی بتوانیت باشترینەکان بۆ خۆت هەڵبژێریت. زیاتر بزانە دەربارەی سیاسەتی پێداچوونەوەکانمان.

I’ve tested enough handhelds at this stage to know most device makers like to play it safe. The Gamercard isn’t remotely one of those handhelds, and that’s hardly surprising considering it shares a lineage with the very man who pioneered the microcomputer that arguably kicked off a whole gaming industry in the UK. That inventor is none other than the legendary Sir Clive Sinclair of ZX Spectrum fame, and his nephew, Grant Sinclair, is carrying the mantle within the portable console space.

Objectively speaking, the Gamecard doesn’t trade blows with the best gaming handhelds out there. I almost feel like that’s intentional by design, as comparing it to the majority of emulation devices and consoles out there effectively feels the same to placing the ZX Spectrum next to other microcomputers like the Commodore 64 and the MSX. By that, I mean there are elements of the Gamercard that absolutely put it at a disadvantage, and while that will be an automatic turn-off for some, I’m drawn in by this gadget’s odd design choices and inherent limitations.

Starting at £99, the Gamercard feels very much like the same genre of handheld as the Playdate. Yes, I could slate it for its strange rubber pads, aversion to any sort of ergonomics, and odd-shaped screen, just like you could dunk on Panic for releasing something with a monochrome, non-backlit screen in 2022. Doing that completely overlooks the beauty of making a unique platform where indie games and tinkering can flourish, though, and if I’m being real, I’d take that over a conventionally “good” portable any day.

(وێنەکە لە فیل هایتۆن وەرگیراوە)
(وێنەکە لە فیل هایتۆن وەرگیراوە)

The Gamercard’s whole design philosophy is that it’s meant to resemble a gift card. It fully commits to this idea in almost every way, even going as far as to feature a built-in hang tag. That’s pretty funny since it’s unlikely to be on any standees or shop ends out of its box, but it's going for the same vibes as something like a Teenage Engineering Rhythm Synthesizer, and it’s doing so in more ways than one.

(وێنەکە لە فیل هایتۆن وەرگیراوە)
(وێنەکە لە فیل هایتۆن وەرگیراوە)
(وێنەکە لە فیل هایتۆن وەرگیراوە)
(وێنەکە لە فیل هایتۆن وەرگیراوە)
Side view of Gamercard with side ports in view.
Side view of Gamercard with side ports in view.
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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/hardware/handhelds/gamercard-review/

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