Gaming

Double Fine Thought Kiln And Keeper Could Be Hits

Double Fine Thought Kiln And Keeper Could Be Hits

Double Fine founder Tim Schafer says that the team thought both Kiln and Keeper could be hits, and that the team doesn’t “actively” try to make games that lose money.

When it was first reported that Xbox was looking to part ways with a number of its first-party studios, Double Fine was sadly one of the first to come to mind. Despite making some truly brilliant and original games, Psychonauts 2 is still the closest the team has ever come to a mainstream success, and even then, not really.

Double Fine’s last two releases, Keeper and Kiln, were massively overlooked and didn’t pull in many players, which was especially worrying for the online-focused Kiln. Following a recent video that really rubbed Xbox players the wrong way, some have called Double Fine out for ‘purposefully’ making games that don’t sell, which Tim Schafer says isn’t the case at all.

A pot dancing in Kiln.
A pot dancing in Kiln.

Earlier this week, Bloomberg’s Jason Schreier had the chance to chat with Double Fine founder Tim Schafer about the studio’s future now that it’s “escaped the Xbox bloodbath”. At one point in the interview, Schafer is asked whether the team will make games that are more commercial now that they’re not funded by Microsoft.

In response, Schafer points out that Double Fine “never actively tried to make a game we thought was going to lose money”. Schafer says that while some think Keeper was never going to be a hit, he thinks it’s the “kind of game that someone who doesn’t play games would love”, and that there’s actually a “mass market appeal” to it.

In a video on his YouTube channel, Schreier says he “wouldn’t be shocked” if Double Fine is looking into more remasters, including modern versions of Psychonauts and Brutal Legend. I would quite simply die for both.

It’s not just Keeper, either, as Schafer thinks Kiln still has a chance of being a hit, especially after a recent update that included a permanent price drop. As of the time of writing, Kiln currently has four active players on Steam, so that ship might have sadly already sailed. The point is, though, that Double Fine had faith in both games finding an audience.

While I think the notion that any studio in the world is purposefully trying to lose money is laughable, Double Fine’s games have always been massively underappreciated by general audiences. Depressingly, we don't live in a world where Keeper, Kiln, Costume Quest, Stacking, and more get the love that they deserve, but I hope that changes with whatever Double Fine brings us next.

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ئێکس بۆکس-١
ئێکس بۆکس-١
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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/double-fine-tim-schafer-kiln-keeper-underperformance-response/

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