After watching Zelda series producer Eiji Aonuma play through a bit of the upcoming Ocarina of Time remake on Switch 2 during the franchise's dedicated 40th anniversary Nintendo Direct, all I really want to do right now is play it. If you're able to ignore the haters who took one glance at it and were immediately disgusted (or so they say) by what they saw, you'll see a gorgeous reimagining of what is widely considered one of the best video games ever made, and if you're a dedicated Zelda fan like myself, you're probably dying to play it as well. A lot of this likely stems from how the footage of the remake made many of us who grew up with the original feel, as we've been waiting for a chance to play our favorite Zelda game for the first time again, and the Ocarina of Time remake might finally give us that chance.
It's not just the considerably improved visuals and performance that are going to contribute to that second chance, though, as the remake also comes with some much-needed quality-of-life improvements that are bound to enhance the experience tenfold. For one thing, the Ocarina of Time remake has improved the N64 classic's infamous inventory management dramatically, allowing players to select tools and items via a wheel rather than requiring them to open the menu first and manually swap things in and out. However, that is one upgrade I expected to see, since inventory management was already such an issue in the original game. Another quality-of-life improvement, on the other hand, is one I didn't expect, and it fixes one of Ocarina of Time's most annoying exploration problems. In fact, it's probably one of those fixes that only hardcore fans might recognize, but it nonetheless goes an incredibly long way.
Let me start off by saying that I have no way of proving whether the upcoming Ocarina of Time remake actually has a longer day-night cycle, but purely based on what I saw during the 40th anniversary Direct, I'd put money on that being true. To be fair, though, the original game's day-night cycle was a mere 4 minutes and 2 seconds long, meaning it would only take just over 4 minutes for the sun to go down, and then another 4 minutes for it to come back up again. As such, it wouldn't take much at all for the remake to have a longer day-night cycle. It really doesn't have to try that hard to beat 4 minutes.
کۆنسۆڵەکان بە ڕیزبەندی دروست دابنێ.
کۆنسۆڵە هەڵبژێردراوەکان لە نزمترینەوە بۆ بەرزترین ڕێکبخە.
Now, to anyone who is unfamiliar with the original N64 game, the remake having a longer day-night cycle might not sound like a very big deal. But trust me—it is. On the Nintendo 64, stepping out into Hyrule Field for the first time felt incredible. It was vast, open, and the heroic soundtrack is enough to make anyone go explore to their heart's content. The only problem is that the day-night cycle was so short, that it would be dark before you even made it anywhere.
Of course, the world being dark might not sound like too much of a hindrance. After all, it doesn't even get too dark to see at night in Ocarina of Time. But, first of all, when the sun goes down in this game, dangerous Stalchildren appear in Hyrule Field, and even after you've managed to take down the first group, it's not long before another group appears. It's more of a slight annoyance than anything else, but it's enough that you'd much rather explore during the day than at night.
That isn't even close to being the half of it, though. One of the main reasons the short day-night cycle in the original Ocarina of Time was such a problem is because the Hyrule Castle Town drawbridge, and therefore the entrance that eventually leads to Hyrule Castle itself, goes up at night, preventing you from getting in. In other words, once night fell, you had no choice but to wait another 4 minutes and 2 seconds if you wanted to get in. Again, waiting a few minutes doesn't sound like something to sweat bullets over, but once you've replayed Ocarina of Time as many times as I once did, it feels like an eternity—and there's actually a really good reason for that.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/zelda-ocarina-of-time-remake-day-night-cycle-sprint-exploration/