I've been playing The Legend of Zelda for most of my life at this point, and if there's one thing I've learned, it's that ranking these games is almost impossible to do without somebody wanting to throw a Cucco at you. Even deciding what qualifies as the "best" Zelda game can change depending on what I'm looking for. Sometimes I want the freedom of Breath of the Wild. Other times, give me a traditional dungeon, a weird item, and a locked door I need to spend 20 minutes figuring out how to open.
So, I'm approaching this one a little differently. With the Ocarina of Time remake right around the corner, I've been thinking a lot about which Zelda games I would genuinely change the least if Nintendo handed me the keys. Historical importance matters, of course, but I'm much more interested in how completely each game accomplishes what it set out to do. Some of my favorite games in the series still have entire sections I'd happily tweak. The seven below are the ones where my list of complaints starts getting very short.
"Perfect" doesn't mean literally flawless here. I'm looking at the Zelda games where nearly everything comes together so well that I struggle to find much I'd seriously want Nintendo to change.
I completely understand why Majora's Mask isn't for everyone. Termina's three-day cycle puts a timer over the entire experience, and for some players, that's probably enough to make exploring feel more stressful than fun. I've certainly had moments where I was halfway through something, looked at the clock, and realized I needed to start thinking about whether I had enough time left to finish it.
کۆنسۆڵەکان بە ڕیزبەندی دروست دابنێ.
کۆنسۆڵە هەڵبژێردراوەکان لە نزمترینەوە بۆ بەرزترین ڕێکبخە.
But I can't imagine Majora's Mask without that pressure, either. The repeating schedule gives Termina a strange sense of life that even newer Zelda games don't always manage, because everyone has somewhere to be and something they're doing before the moon eventually ruins everybody's week. The masks fit naturally into that structure as well, especially once they start opening new ways to move through the world. I wouldn't recommend this as someone's first Zelda, but I also wouldn't want Nintendo sanding away the very thing that makes it so weird.
I'm specifically putting The Wind Waker HD here rather than the original GameCube version, because Nintendo already did a surprising amount of the work for this list. I adore The Wind Waker, but I don't miss slowly sailing across the Great Sea quite as much as nostalgia sometimes tries to convince me I do. The Swift Sail alone makes revisiting that world dramatically easier.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/best-zelda-games-ranked-all-time/