I’ve been waiting for The Wolf Among Us 2 for an age.
When I played the original, I was about 17-years-old, and my mates and I used to squeeze into my tiny bedroom to play the game on Xbox 360. So it was an odd sensation squeezing into a tiny booth at Gamescom to check out the sequel 13 years later.
I sat down with Design Director Jess Hara Campbell and Principal Scene Coordinator Leslie Harwood to play a short hands-off demo of the long-awaited sequel. And those opening moments felt like slipping on a comfy pair of joggers, helped all the more by the original voice cast returning for many of the familiar faces in the sequel.
Taking place just six months after the events of the last game, Bigby Wolf is forced to work alongside a Mundy (human) cop, Faye, who's chasing down a serial killer. Unbeknownst to Faye, Bigby suspects our killer is a Fable, and this sets up the biggest dynamic of this demo, and potentially the whole game.
As Bigby, you have to decide whether to be honest with Faye about magic and the world of the Fables, or keep your community safe and secret. Either decision is said to have impacts on the story, and it’ll certainly impact your relationship with Faye herself.
The near-ageless comic book visuals mean the game looks very similar, although of course a lot crisper. The neo-noir inspiration to this dark murder mystery gives it such a cool and distinct style, and I loved the idea of cosying up to play this upon the whole release, which I was told will see all episodes drop at once.
Anyway, in the portion I was shown, Faye and Bigby find themselves locked in a Mundy’s apartment with an ominous runic table puzzle to solve. As you explore the apartment with the game's new over-the-shoulder third-person perspective, you must examine different clues to work out the puzzle.
Jess and Leslie spoke about trying to give the players options when it came to the puzzles, like a full auto-solve feature for those that just want to focus on the story. Faye, as a companion in this scene, will also examine the environment, commenting on little clues, but they were keen to point out that she won’t bombard you with hints. The system is supposedly dynamic too, with contextual comments based on what you’ve already found.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/features/hands-on-i-waited-13-years-to-play-the-wolf-among-us-2-but-i-have-one-concern