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What Is The Best Beginner Build In Control Resonant

What Is The Best Beginner Build In Control Resonant

There are a lot of ways to deal death in Control Resonant. With different types of weapons, skills, and combat abilities, you can tailor Dylan's playstyle in a number of different ways. But with multiple status effects and damage types, it's easy to become overwhelmed when you're just starting.

If you're struggling to survive in the early stages or just don't know what direction to take Dylan, here is a build I had a ton of success on for both boss fights and normal fights with the Hiss.

A player using the best beginner build in Control Resonant.
A player using the best beginner build in Control Resonant.

For this build, we will be focusing on using the Combat Ability, Volatile Anomaly. This causes Dylan to create a summon, which continuously fires projectiles at enemies. This deals both regular damage and fills up their Falter meter, plus once the summon can be hurled like a boulder at any enemy you're locked onto. The blast radius is quite large, dealing a significant amount of Falter damage if the summon's health is low.

Your goal with this build is to constantly summon your Volatile Anomaly, let it deal Falter damage to the lesser enemies, and use it to continuously chain executions. This not only lets you slay enemies faster, but will constantly keep Dylan's damage increased thanks to the execution buff you get. Plus, for Heavy-tier units, you can hurl the Volatile Anomaly when its low health, which typically results in stunning those enemies, so you can instantly kill them.

A player using the best beginner build in Control Resonant.
A player using the best beginner build in Control Resonant.

When it comes to selecting Skills, I recommend starting out by going up the right side of the tree. Guarded Formation, Restorative Summons, and Enduring Ally will all buff your Volatile Anomaly. This not only makes it last much longer, but will also give you some nice protection thanks to the damage reduction and healing.

Additionally, you will want to invest in Perfect Dodge, Retribution, and Agile Response. These give you some extra damage whenever you perform a dodge attack, which will synchronize nicely with the weapon we're rocking for this build. Since we can't entirely rely on overwhelming enemies by constantly filling out their Falter meter, these skills give us some additional damage when fighting beefier targets.

Sanctioned Retaliation is also worth picking up, as continuously filling up our Power gauge is critical for this build. We want to maximize our uptime on Volatile Anomaly to ensure it's constantly around, damaging and building up the enemy's Falter meters. Plus, it costs Power to hurl the summon at enemies, meaning we will want to constantly be filling this meter during combat.

A player using the best beginner build in Control Resonant.
A player using the best beginner build in Control Resonant.

For weapons, I really love Cleave as the primary form. This is largely because the Dodge Cleave skill is unbelievably strong and synergizes wonderfully with our main skills, like Retribution. Lifted is one of the strongest status effects you can apply in the game, and it works on nearly every unit that isn't the size of a bus.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی TheGamer وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/control-resonant-best-beginner-build-early-skill-primary-secondary-combo-finisher-combat-ability-guide/

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