When Sea of Remnants releases next year, it promises a free-to-play role playing experience where you’ll be able to both hit the open water on a variety of swashbuckling turn-based missions and explore land-based missions in the game’s fictional setting of Orbtopia. And now, after the release of a brand-new trailer during gamescom 2026’s Opening Night Live, IGN can exclusively reveal more than 10 minutes of gameplay, which you can see in the player above.
Sea of Remnants is being developed by Joker Studios and published by NetEase Games, who recently recently-announced a closed beta test coming this December. Ahead of Opening Night Live, I sat down with the game’s Creative Director, who goes by the name Alfie, to break down the new gameplay and dive into what secrets await for players when the game comes out in 2027.
IGN: What specific mechanics or moments in the exclusive gameplay should we be paying the most attention to?
Alfie: There are three elements that I believe are particularly distinctive. First is the game’s roguelike structure. By combining roguelike progression with turn-based combat and dice mechanics, battles become filled with unpredictability and possibility. We also hope players will pay attention to the music as they experience the game. We have put considerable thought into creating distinct musical atmospheres for voyages at sea, exploration across the islands, combat, and many other situations. Finally, each week, players may discover a new crew member within the world of Sea of Remnants. We want each reunion during a Forgotten Voyage to feel like finding one of your companions all over again. At the same time, every additional crew member introduces new team compositions and combinations, making the roguelike loop richer and opening up even more possibilities.
IGN: What is one mechanic or surprise in Sea of Remnants that you think will genuinely catch players off guard?
Alfie: Sea of Remnants is filled with small details and hidden interactions that we hope players will discover for themselves. For example, if you come across an unassuming lounge chair somewhere in the open world, try sitting down. For a moment, you may forget everything else and simply enjoy the peace and quiet. If I had to choose one genuine surprise, however, it would be the opportunity to discover a crew member each week. Sometimes I may be hoping to find Crew Member A, only to encounter Crew Member B instead. That may disrupt my original plan, but it can also open up entirely new possibilities.
IGN: What does the dual ocean and land settings mean for world-building?
Alfie: Creating an ocean-fantasy world has undoubtedly been one of our greatest challenges. The genre is inherently mysterious, and everyone has their own idea of what it might look like. We spent a long time considering how to distinguish our game and build an original, convincing world, which led us to develop an extensive history and mythology to give the setting depth and internal logic.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/sea-of-remnants-exclusive-gameplay-secrets