RPG / Anime

Turn-Based RPGs With The Most Unique Leveling Systems

Turn-Based RPGs With The Most Unique Leveling Systems

As is typical of any RPG, turn-based RPGs often present your character progression through a leveling system. The most traditional version of this system, and the one you'll see in virtually every RPG on the market, is where you gather XP until you reach a threshold, then you get a stat boost, a skill point, or both through which you can improve your character and party members.

These next turn-based RPGs still feature a leveling system to some degree, but they put a fun and entirely welcome twist on the genre standard. They may not be reinventing the wheel (although in some cases, they aren't far off), but they each display an innovative take on one of the RPG genre's most tried and true mechanics, and they may even have some lessons to offer any new RPGs that are still gestating.

Final Fantasy 10 Tidus and Yuna sunset cinematic
Final Fantasy 10 Tidus and Yuna sunset cinematic
The sphere grid in Final Fantasy 10
The sphere grid in Final Fantasy 10
Fighting a battle in the desert in Final Fantasy 10-2 (2003)
Fighting a battle in the desert in Final Fantasy 10-2 (2003)
Rikku casting a spell in Final Fantasy 10-2 (2003)
Rikku casting a spell in Final Fantasy 10-2 (2003)

We'll start with the system that inspired this list: Final Fantasy 10's Sphere Grid. The idea isn't all that revolutionary by today's standards—Path of Exile's system works in largely the same way, albeit without companions in the mix—but back in 2001 it was a major watershed moment for RPGs and video games in general.

There are technically two progression systems in FF10: the Sphere Grid and the Expert Sphere Grid. The standard Sphere Grid works like your typical skill tree. The big thing with the Expert Sphere Grid was that each companion character's skills were contained within one big, unified tree. Naturally, you could follow their designated path (making Yuna a white mage, for example), but you could also completely revamp them into something unexpected. This level of classless progression freedom was pretty unprecedented at the time, and allowed for a lot of creative expression that previous turn-based RPGs couldn't match.

Originally released for the WonderSwan Color (show of hands for who remembers that portable console), Riviera: The Promised Land was later ported to the Game Boy Advance in 2004, the PSP in 2006, and even Nintendo Switch and PC in 2024. It sports a traditional JRPG setup where a promised hero must defeat four evil entities with the help of his girl squad companions and a cat familiar.

What makes Riviera's leveling system so unique is that every item you use is tracked and increases its own meter, and I mean every item. Sure, using a sword or a dagger will upgrade that weapon's mastery, but health potions have their own progression as well that increases when you use them. Max out a level on any item or weapon, and you receive a stat boost. There's also a durability mechanic, which encourages you to switch out your weapons and items often to avoid breaking them, but has a secondary bonus of letting you level up more weapons than just your main.

We're including another Final Fantasy game here because Final Fantasy Tactics (and its subsequent remasters and remakes) does something very cool with the series' traditional Job system. Jobs are effectively classes, and in Final Fantasy Tactics, they denote a character's ideal use case and positioning on the battlefield.

As you play, you'll level up whichever Jobs you're using, starting with Squire and Chemist. When Squire reaches level 2, you unlock the Knight and the Archer. At level 3, the Knight unlocks the Samurai, and so on. This is already a pretty engaging system, but what's cool is how versatile it is. For example, you can unlock Samurai in a roundabout way by going from Archer to Thief (level 2) to Lancer (level 3) to Samurai (level 2). There are easily a dozen of these progression paths, and they offer an almost endless degree of class experimentation. They also encourage you to play as every Job, because even if one isn't to your taste, it will quickly unlock a new Job that might be exactly your style. There is a more complex version of this system in Final Fantasy Tactics: The War of the Lions for the PSP.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Game Rant وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی RPG / Anime.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/turn-based-rpg-games-most-unique-leveling-systems/

دروستکردنی پۆستەری گەیمینگ

دروستکردنی پۆستەر و ڤیدیۆی کورت بۆ تیکتۆک و دیسکۆرد بە یەک کرتە.

کردنەوە لە ستۆدیۆ
بەستەرەکە کۆپی کرا!