PlayStation

Sony Spooked by Rumoured $400 Million Budget for Hideo Kojima's Physint

Sony Spooked by Rumoured $400 Million Budget for Hideo Kojima's Physint
'Have You Heard How Much Money Kojima Wanted?': Physint's Rumoured Budget Said to Be 'Significant' 1
'Have You Heard How Much Money Kojima Wanted?': Physint's Rumoured Budget Said to Be 'Significant' 1

Earlier this week, Jason Schreier hinted at rumours regarding the budget for Hideo Kojima’s Physint, which Sony ultimately decided to cancel.

A report from The Game Business claims new publisher Xbox is stumping up about $400 million for the game, which is on the very upper-end of AAA game development costs.

Titles like Marvel’s Spider-Man 2, for example – developed by Insomniac in the US – cost around $300 million to make. This includes a hearty licensing fee to Disney, however.

Schreier suggested that Microsoft may actually be paying less for Physint than Kojima requested from Sony, so it’s possible he was asking for even more money from the Japanese giant. It’s unclear whether this includes all of the cross-media aspects as well, though.

As a reminder, Kojima was insisting on timed exclusivity and full ownership of the IP, despite these robust budget requests.

If true, I can understand why Sony walked away.

Original Story: It sounds like Hideo Kojima was demanding a significant sum of money from Sony to make the stealth action game Physint – despite him retaining ownership of its IP and intending to release it on multiple platforms.

PlayStation announced earlier this month that it had pulled out of the project, which was first announced in 2024.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Push Square وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی PlayStation.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/news/2026/09/sony-spooked-by-rumoured-usd400-million-budget-for-hideo-kojimas-physint

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