Gaming

gamescom 2026: Fable is My Most Anticipated Game of 2027 After Going Hands-On

gamescom 2026: Fable is My Most Anticipated Game of 2027 After Going Hands-On

ئیتان کریگەر سەرنوسەری کۆمپانیای DualShockers ە، کە تێیدا پێداچوونەوە، ڕێنمایی، لیست، تایبەتمەندی، پێشبینی، چاوپێکەوتن و هەواڵی یاریکردن دەگرێتەوە. لە ساڵی ٢٠١٧ وەک نووسەری وەرزشی دەستی بە نووسین کردووە بە شێوەیەکی پیشەگەرانە پێش ئەوەی لە ساڵی ٢٠٢٤ بچێتە ناو ڕووماڵکردنی یارییەکانەوە لەگەڵ کۆمپانیای DualShockers.

The 2026 gamescom event was personally my first time at the storied show, and as I was crunching dates and times to flesh out my busy schedule in Germany, I honestly wasn't sure if I needed to keep time free for any XBOX appointments. No, DualShockers is not a PlayStation-exclusive website anymore (though I understand if there's confusion on that front with our legacy name), but you never know.

That said, when my XBOX invites came through, I jumped at the opportunity to demo some upcoming games from the Microsoft family, and 2027's brand-new Fable title was the one I was most intrigued to actually test out in real time. We'd seen the trailers and the gameplay showcases, but actually playing something, of course, is the best way to get the pulse of how a title is shaping up.

During my timeslot, the group I was a part of was greeted by Will Kennedy and Craig Littler, associate directors of this new adventure from Playground Games. As a studio really only known for the (amazing) Forza Horizon titles to this point, how would they actually be able to handle a third-person action fantasy game that's such a wild departure from what they've been up to before?

The short answer is that it seems like the team is absolutely crushing it, and that XBOX really has something special on their hands with Fable. Personally, I was thankful our play session wasn't under any sort of coverage embargo, because it was a demo session I just couldn't shut up about to anyone that would listen to me at gamescom after I'd tested it out. Let's talk about it.

During our demo, Kennedy and Littler explained to us testers in the room that the build we were about to play was actually running on a PC configured to Medium settings across the board. This was a deliberate choice by the team, and not one made for any nefarious reasons, like trying to hide any issues at the higher settings.

Instead, Playground wanted us to see Fable running at Medium specifically as a sort of proof of concept, showcasing that even players without top of the line PC rigs would still be able to enjoy Fable, and in a state that doesn't feel like sacrificing anything if you didn't know any better. I've gotta say, this was incredibly impressive.

XBOX really has something special on their hands with Fable.

fable-cover-art.jpg
fable-cover-art.jpg
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PC-1
ئێکس بۆکس-١
ئێکس بۆکس-١
fable-press-image-1.jpg
fable-press-image-1.jpg
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی DualShockers وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/gamescom-2026-fable-most-anticipated-game-of-2027/

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