I have many fond memories surrounding Roblox from childhood into adulthood. Growing up in the 90s and 2010s, I was on Roblox more often than I would like to admit, putting in hours upon hours talking with people, creating a world of my own, and/or playing co-op games with my very competitive sister. Nothing brought me more joy than exploring what was available to me at the time, trying out new game genres I hadn't tried before.
Today, I still boot up the site when I am in the mood to try new games, speaking to the platform's longevity. No matter how old I get, I always find myself going back to Roblox. The company recently shared updates that would be made to the platform, aimed at making changes that could extend the lifespan of Roblox forever. These changes aim to give game creators more freedom, encourage offline play, and streamline game choice.
Revealed during this year's Roblox Developers Conference, "Roblox Everywhere" will let creators export their Roblox projects as standalone PC, console, and mobile apps, with Roblox powering the technology and services underneath. While Roblox is massively popular, it has major competition from other gaming companies that can and will offer something bigger and better. According to a statistic shared in a new Roblox press release, last quarter alone, players spent 29 billion hours on Roblox across more than 180 countries.
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This "Roblox Everywhere" idea is an expansive move that aims to reach even more players previously untouched. It is a strategy that aims at reaching audiences where they already are, giving Roblox the leg-up by speaking to consumers' needs directly. You see, many of the games found on Roblox, whether that be horror, RPG, or a simple obstacle course, or Obby, are often hidden by the algorithm in favor of popular titles.
If fans want to experience the best of what Roblox has to offer, they usually have to go digging. The barrier to entry is already low as is. Users don't need specific hardware, and they don't need to sit and wait for a game download. Roblox is quick and fast, getting players into the game without hassle. Whether they don't want to be seen on Roblox or they don't have access to it, some players face a barrier to entry either physically or mentally. For a long time, Roblox was seen as a childish platform, something small kids are given to keep them busy. The truth is, games found on this platform are massive, appealing to all audiences, not just kids.
Exporting popular titles lowers that barrier to entry even further and gives those creators more power to market their games. More exposure means more playthroughs and more money in their pockets. In short, Roblox is giving the power back to its game creators who make the site so popular. It looks like the goal is to have Roblox games available across all storefronts, giving creators the exposure they need for people to click into their games. Add to the fact that Roblox is also launching an in-game browser on Chrome, meaning that there won't be a need to download the Roblox app to get gaming. A statement from the Roblox press release reads:
By the end of this year, players will be able to join a game in-browser on Chrome (additional browsers to follow) from a game’s Experience Details Page, with no app or install required. A shared link, anywhere on the web, becomes a direct path from discovery to play.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/roblox-everywhere-standalone-games-apps-platform/