AMD has showcased a particularly impressive graphics research breakthrough that could significantly reduce the memory and computational costs associated with ray tracing complex animated environments. Its tetrahedral cage technique allows hundreds of millions of independently animated triangles to be ray traced in real time without the enormous ...
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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://wccftech.com/amds-new-ray-tracing-technique-slashes-bvh-memory-usage-from-80-gb-to-just-1-7-gb-runs-500-million-animated-triangles-at-60-fps-on-rx-9070-xt/