Stupid Never Dies is a much deeper game than it initially seemed.
I’d only briefly come across some promotional material for GPTRACK50’s zombie-based roguelike by the time I sat down to play it at Gamescom. So to say I was surprised when some of its developers walked me through its extensive gameplay system would be putting it lightly.
In all honesty, I struggled for most of my 30 minutes of hands-on time with the game, but it only served to pique my interest all the more. There were a lot of different mechanics at play, and a lot of it wasn’t your typical roguelike tropes.
As mentioned, this is a roguelike where you play as a zombie. Flushing yourself down a jacked-up toilet, you start a manic descent across levels filled with a wild assortment of foes. You have your regular grunt enemies, but it’s the specific mini-boss-like opponents that really push things to the next level.
Some of these are cyclopes, others are werewolves. I fought snow faeries and ghouls too, all within the span of thirty minutes.
At its base level, combat didn’t come naturally to me. Blocking is mapped to the L2 button, and there’s no dodge mechanic, which I really struggled with. It didn’t feel at all natural, like some other roguelikes do, such as Saros or Hades. Sure, I started to feel a bit better about it towards the end, but I’ve acclimatised quicker to other games in the past.
However, Stupid Never Dies is a rather unapologetically dense game. In fact, I was asked to try out a two-hour demo prior to Gamescom as a tee-up for this demo. I never found the time, so part of that difficulty is on me, but I think it shows that GPTRACK50 knows it has a pretty challenging game on its hands.
To ensure you aren’t bashing your head off a wall, Stupid Never Dies does have a pretty cool power-up mechanic at play. Since you’re a zombie, you can bite and consume the essence of certain enemies and assume their form for a select number of levels.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/previews/stupid-never-dies-is-a-hard-sell-but-it-could-offer-weird-action-unlike-anything-else-on-ps5