One nice thing about creature collector games, including Aniimo, is that they let you play the game as casually or as hardcore as you want. For example, you can just catch one of each Aniimo, finish the story, and be done with it. However, if you're a bit more hardcore, you can keep catching the same Aniimo until you get the perfect one with the perfect stats, and then work on perfecting it even more.
As you can probably guess, this is a long and tedious process, not for the faint of heart, but if you're determined, we got your back.
We'll explain how stats work in Aniimo. So, let's talk numbers.
Let's start from the basics: What is each stat, and what does it do? Each Aniimo has the following six stats:
So, now that you know what each stat does, here are all the methods for how you can increase said stats.
Up to this point, we talked about raw stats, which are nice, but what REALLY determines how strong an Aniimo is are its Innate Potential (points). Innate Potential points determine how much the raw stats increase. Best of all, these help you determine how much room for growth an Aniimo has even before you start leveling it up. Your Aniimo's rarity is also determined by how many Innate Potential points they have. Allow us to explain this briefly.
The highest an Innate Potential can get to is ten (without Awakening), so ideally, you're looking for a Perfect Aniimo with two Innate Potentials at nine.
A Capafruit will raise every single Innate Potential of a single Aniimo by one. These increased Innate Potential points are often called Acquired Potential (points). Each Aniimo can only even consume a single Capafruit. As you can imagine, Capafruits are rare, and shouldn't be used on a weak Aniimo. In fact, we'd go as far to say that you shouldn't use a Capafruit on any Aniimo that isn't a Perfect (maybe don't even use them unless your Perfect Aniimo has two Innate Potentials at nine).
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/aniimo-stats-guide-innate-potential/