The main storyline of STALKER 2 forces players to side between the Ward, a government-controlled military organization, and Spark, a faction composed of free stalkers who want to push the idea of a Shining Zone. As Skif, players can decide which of these groups to assist, and their decision will have a significant impact on the missions they play, the ending they get, as well as the NPCs they become affiliated with. Here's what you can expect when you choose to side with the Ward or Spark in STALKER 2.
This guide contains mild spoilers about the consequences of joining the Ward or Spark.
Siding with one of these factions will affect the following:
Main story missions for the Ward are generally easier and shorter. They have fewer quest steps than Spark missions, and the unique locations they send you to are easier to reach and less straining on resources.
The Spark route gives players more insight into life inside the Zone, and the overall experience shines a lot of light on the essence of being a free stalker. Also, the Spark route is deeply connected to Scar and Strider, characters from previous STALKER games.
By siding with the Ward, you'll lose access to Rostok, which contains the Arena and a number of gear vendors, including Ragman, the only trader in the game who will buy broken weapons off you.
By siding with Spark, you'll get locked out of STC Malachite and Viktoria Dorozhnyuk, a scientist who will pay your large amounts of Coupons in exchange for mutant parts. You will also lose access to the Chemical Plant and Camp Icarus bases.
If you're planning a Spark playthrough, you may want to buy all the gear you want from Rostok's vendors before making any decisions that will lock you out of Rostok.
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