Gaming

With WoW: Forever days away, its devs give us 7 reasons to get excited: "We don't know what's going to happen"

With WoW: Forever days away, its devs give us 7 reasons to get excited: "We don't know what's going to happen"
(وێنەکە لە Blizzard Entertainment وەرگیراوە)
(وێنەکە لە Blizzard Entertainment وەرگیراوە)

There's a new World of Warcraft launching next week, and it's not just another expansion. World of Warcraft: Forever is a new pillar for the universe that proves why the series always remains one of the best MMORPGs in the packed genre. Returning to the culture of collaboration and connection that helped define the earliest years of the epic online RPG, it's built with innovation at its heart to make the old feel new again – new graphics, better UI, an expansion's worth of new content including nine new dungeons, two new raids, new zones, talents, and systems.

The launch is imminent, and the WoW: Forever beta has already racked up huge player numbers as lapsed fans return, vanilla players get a dose of nostalgia, and newcomers are finally tempted to experience the magic. In that wake, I caught up with Holly Longdale, executive producer & vice president for World of Warcraft, and Clay Stone, associate production director, to talk about the response to the beta, community expectations, and adding long-awaited controller support.

"There may never be another time where we're standing up on a BlizzCon stage announcing a brand new World of Warcraft and having a response like this. So, trying to take it all in, it's been amazing," says Stone. Join us below as Longdale and Stone take me through everything we need to know before the big Wow: Forever launch next week.

(وێنەکە لە Blizzard Entertainment وەرگیراوە)
(وێنەکە لە Blizzard Entertainment وەرگیراوە)
(وێنەکە لە Blizzard Entertainment وەرگیراوە)
(وێنەکە لە Blizzard Entertainment وەرگیراوە)

We set out for Azeroth in our World of Warcraft: Forever Big Preview this month, but not quite as we know it. With dev access and hands-on play, we dig into this third game that will sit besides vanilla and Classic.

Holly Longdale tells me that World of Warcraft: Forever had been under consideration for "quite some time." The community spent years asking for 'Classic Plus' and all that time Blizzard was quietly listening, gathering the data and insights it needed to turn a wild idea into a reality. Longdale says the development teams working across World of Warcraft knew that there was a "clear opportunity here", but nothing could have prepared them for such a rapturous response to the beta.

"With every single day that passed, we thought, 'OK, it'll calm down now – it'll be fine.' And then it just kept getting bigger. I'll call it a spark, but I'm not going to call it a lightning strike – just so I don't jinx anything," she laughs. "It was only a beta, but people were treating it like it's live. So we've been kind of hanging on by our fingernails to make sure that we do everything that we can to keep moving things in the right direction in preparation for launch."

Longdale adds: "This is one of those times where, when you've found a spark, you follow it through and see what lights up – and then you adjust afterwards."

(وێنەکە لە Blizzard Entertainment وەرگیراوە)
(وێنەکە لە Blizzard Entertainment وەرگیراوە)

"I'm not sure we can fully predict in either direction what launch will be like. It's an interesting time, and we have our heads on a swivel!" says Longdale, speaking to whether a popular beta guarantees a successful launch. Still, multiple increases to the population cap of the beta servers (as well as a public stress test) have given Blizzard a lot of data and feedback to work with in the final days before release.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-forever-devs-are-preserving-meaningful-friction-big-preview-interview

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