When you think about horror in gaming, your first instinct may be to think about jumpscares, as for the vast majority of the genre, those sudden shocks are what define the experience. Sound has always been a vital part of horror, but often the fear factor is far higher when the audio is used more creatively rather than merely to make you jump out of your skin.
Now, there's nothing wrong with a good jumpscare, its just that sometimes it is nice to see developers using your headphones and speakers for something a bit more interesting. This can be through atmospheric sounds in the environment or through how the player engages with enemies in the world, but whatever the case, these games elicit a different kind of anxiety and tension that loud noises and sudden flashes could never achieve.
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
The Mortuary Assistant is a very simple horror game, yet that is exactly what makes it so terrifying. Stuck in a series of connected rooms, you are tasked with embalming several bodies, which involves everything from draining fluids to inserting needles, but all the while, you are being observed by demonic forces possessing one of the corpses.
The setting itself is already a breeding ground for fear, but the real driving force for the horror is the sound design. Without overwhelming you with constant headphone-breaking effects, you have to deal with doors creaking and subtle cues around you, creating a perfect horror atmosphere that only becomes more oppressive as time goes on.
Karma: The Dark World burst onto the horror scene and immediately made a name for itself as a deeply psychological and emotional experience. Taking you into the minds of several characters across space and time, a lot of the gameplay revolves around slowly exploring different locations, without the jumpscare-heavy action seen elsewhere.
However, Karma is far from afraid to use more aggressive sounds, and during chase sequences or more grand events, the sound design and music are truly something to behold. There is a reason the soundtrack was nominated for and won several awards, and I think it may be the best modern example of how to integrate music directly into a horror game's world.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/horror-games-use-sound-better-than-jump-scares/