The standard open-world game formula is to give you a set of objectives—be it a checklist or just a list of mysteries to pursue—and some waypoints on a map, and then turn you loose to track them down at your leisure. On the way, you might find collectibles, combat encounters, some lore, or just a pretty vista to look at. This is pretty much what any gamer expects when booting up an open-world adventure.
But what happens if these games decide that they want to pull the rug out from under you? An open-world game that encourages you to explore but the messes with you while you do it is a bit more unusual. That's the niche these next games slot into. They all have vast, explorable open-world maps, but along the way, they're prone to tricking their players, either with some false information, or by manipulating their expectations.
بەرگەکان ڕێکبخەرەوە بۆ ڕێزبەندی بڵاوکردنەوەی دروستی ئەمریکا.
We Happy Few is an interesting case in the open-world genre because it doesn't offer a lot of incentive to explore. It's map is open, yes, but between the three playable characters and the twisty, oftentimes ironically depressing story, you'll often feel ferried from one narrative moment to the next. It's a good thing the story is so engaging, then.
The primary method that We Happy Few uses to mess with you is the fictional drug that makes its world go round: Joy. The residents of Wellington Wells are expected to be under the influence of Joy at all times. While you're "under the iunfluence," the world is unsettlingly happy, but if you stop taking the drug, everything that is being hidden from you and your fellow citizens becomes apparent. The truth behind the town, and why Joy is required consumption for its residents, is especially shocking.
The Zone is an unstable place, and that only becomes more clear as you explore this warped and desolate world in S.T.A.L.K.E.R. 2: Heart of Chornobyl. Some people, known as Stalkers, brave The Zone in search of Artifacts, which fetch a high price in the outside world but can claim an even higher one from those pursuing them.
The twisted nature of The Zone is largely due to Anomalies, areas where the laws of nature have been corrupted. Each of these Anomalies affect you in different ways, but beyond your detector (and throwing metal bolts) you can't always see them. Some Anomalies spawn a pile of fake Artifacts, with one real one hidden amongst them. Others simply mess with nearby sounds, making things seem closer or further away than they are. There are well over a dozen different Anomalies you can encounter in S.T.A.L.K.E.R. 2, some that can help you, some that will kill you, and some that seemingly love to mess with you.
At first glance (and even for those who are very familiar with the game), Outer Wilds doesn't seem like a game that tries to trick you. It's built on accumulating knowledge, after all, and if that knowledge were to trick you, it would feel unfair. However, if you peel back the layers, you'll see that there are many moments where the game gleefully messes with your mind.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/open-world-games-always-playing-tricks-on-you/