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Wardogs Devs Are Watching Economy Cheaters Like Hawks Marathon's permanent PvE mode delayed to December just days before launch, and Bungie's "moving away from a strict season schedule" How WoW Forever Handles Its Massive Set Of New Quests Crazy Taxi Gets Crazier With Crazy Ex-Girlfriend Writers For New Movie Rayman Legends Retold "has officially gone gold," but Ubisoft's monkey paw curls – it's been delayed two months D&D head promises to fix "very loud, very public missteps" with "a new spirit and energy" for the game Diablo 5 Isn’t Reinventing The Combat Wheel, It’s Making It Spin Even Faster Wardogs devs are "d*** heads," according to Wardogs devs feeling sorry for prioritizing streamers in the FPS' giant queue

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Wardogs Devs Are Watching Economy Cheaters Like Hawks GameSpot Gaming 25 خولەک پێش

Wardogs Devs Are Watching Economy Cheaters Like Hawks

With the FPS Wardogs dominating the Steam charts, developer Bulkhead is paying close attention to the game's various systems. The studio recently dropped a new patch that makes some necessary changes for server stability, while confirming that the team has their eyes on cheaters and exploiters. As part of Patch 0.11 , which came out on September 14, Bulkhead announced that should any dogs of war take advantage of Wardogs' economy by farming servers, they'll find themselves either temporarily or permanently banned from the game. "As an early access game, we’re not perfect, and we never will be," Bulkhead said in the patch notes. "But if you do find something and take advantage of it, we have decided to come down hard." To be specific, Bulkhead outlined three different scenarios that will come with three different repercussions depending on the type of exploit you partake in. Scenario 1: Stockpiling money by abusing cash exploits and bugs will result in a timed ban, with the length determined by whether you were banned previously. Your cash and experience will get reset, too. Scenario 2: Showing economy exploits through tutorial content will be treated as "advertising cheats," resulting in a permanent ban. However, if you happen to stumble upon an exploit and share that with Bulkhead on Discord or social media, that'll be seen as an "alert," which prevents you from being permanently banned. Scenario 3: If you're farming experience via server exploits, which Bulkhead says will result in "the most serious bans," your account will get banned permanently. The studio clarified, though, that it's open to feedback on this policy, stating that these positions could change if enough people believe they're too harsh. "In the very early stages of finding these issues you may find yourself getting away with it, but it doesn't take long for our backend data to flag abusers," Bulkhead said, "Effectively, if you find something and you then keep doing it, over and over again, that is abuse of an exploit. If you figure something out and test it once or twice, no biggy, thanks for helping us QA." Wardogs is currently Steam's hottest game right now, with over 320,000 people playing at the time of writing. It didn't have the smoothest of starts , but the kinks are getting ironed out as the days go on. Players are a little riled up at the moment, though, particularly because people don't know how to close the door behind them .

How WoW Forever Handles Its Massive Set Of New Quests GameSpot Gaming 54 خولەک پێش

How WoW Forever Handles Its Massive Set Of New Quests

One of the big announcements at BlizzCon was WoW Forever , the next iteration of offering a classic-style WoW experience. Blizzard is hoping to draw players back to the OG WoW in a number of ways, including with the introduction of 1,000+ new quests. GameSpot caught up with Blizzard senior game designer Josh Greenfield to discuss this, along with why the game's OG quests--from 22 years ago--still resonate today. If Blizzard is adding 1,000 more quests to WoW with the update, how many does that bring the game up to in total? It's a tricky question to answer, Greenfield said, in part because some of WoW's original quests are "tracking quests," but if you're counting "actual playable quests," the game has around 3,000 to 3,500. https://www.youtube.com/watch?v=IEMrosrAVH0 So with 1,000+ more added of actual playable quests, that's a significant increase. WoW Forever also adds four new zones, and each of these has between 50 and 200 quests, so that's where many will come from. Additionally, the existing zones have been "glowed up," with the Wetlands and Azshara, specifically, getting a "lot of new quests to round them out as zones." "Every nook and cranny, you're going to find something, even from like level five ... onward, you're going to start seeing new stuff," Greenfield said. Also in our interview, we asked how Blizzard came up with the inspirations for the 1,000 new quests, and if there might be a new version of The Green Hills of Stranglethorn, which is regarded as perhaps the game's worst quest. Greenfield said that was "kind of a terrible quest," but it still has charm and remains memorable even to this day. A lot of the original WoW is full of similarly memorable and "super iconic" quests, Greenfield said, and Blizzard is keen to carry the torch forward with WoW Forever. "I think a lot of those quests explored the world at a very like ground level, and they they told stories at a very like ground level, a very like relatable level. You know, 'I am not the hero, I am a hero, and I'm going on this adventure with my dented shield and rusty sword.' And, you know, like things like The Missing Diplomat and things like that, like being able to kind of jet-set around the world and talk to different people and learn more about the cultures of each of these different zones, and learn a mystery and try and unravel a mystery." Greenfield teased that Blizzard might "help finish unraveling that mystery" in WoW Forever. He went on to say some of the original WoW's quests were dark and grim, and Blizzard is embracing that philosophy with a lot of the new quests. "Even Zephyr Isle, it's in the sky, it's nice and bright, but it's the story once you get into it, it's not it's not all, you know, sunshine and rainbows up there. It can be a little little hard," he said. WoW Forever releases on November 4. In addition to the new zones and quests, players can expected update class designs, revamped systems, visual and gameplay improvements, and an expanded list of race and class options. Players can access WoW Forever via their existing WoW subscription. However, players can buy the $80 Warcraft Forever Collection to receive the new Skyborne race, beta access, and early name reservation for WoW Forever. The Collection also includes Warcraft III: Reforged and Warcraft III: Reforged Forsaken Kingdom

Crazy Taxi Gets Crazier With Crazy Ex-Girlfriend Writers For New Movie GameSpot Gaming 55 خولەک پێش

Crazy Taxi Gets Crazier With Crazy Ex-Girlfriend Writers For New Movie

The Crazy Taxi franchise isn't just getting a brand-new game next year ; it's also getting a live-action movie. Netflix and Sega have announced a new partnership that will see a Crazy Taxi film coming to the streaming service in 2027. Dan Gregor and Doug Mand are penning the comedy's screenplay, after previously working together on Naked Gun (2025), Crazy Ex-Girlfriend, and How I Met Your Mother. There's no director attached to the project, yet. However, Original Film's Neal H. Moritz and Toby Ascher are producing the Crazy Taxi movie, alongside Sonic the Hedgehog series producer Toru Nakahara. "This film is for anyone who's spent hours behind the wheel of a yellow cab on their Dreamcast, with the music cranked up, smashing through everything in sight just to make the next fare," said Moritz and Ascher in the Netflix press release . The Netflix and Sega collaboration also includes a new Sonic animated show aimed at "an upper preschool audience," as well as a live-action movie based on Stranger Than Heaven . The latter is the newest game from developer RGG Studio--known for the Yakuza and Like A Dragon titles. Meanwhile, it will be intriguing to see how much the Crazy Taxi movie ties into Crazy Taxi: World Tour. The new arcade racing game will feature lore this time , such as driver backstories for why they got behind the wheel in the first place. Fascinatingly enough, Sega has been trying to get a Crazy Taxi movie out on the road for basically two decades. In fact, Superman and The Goonies director Richard Donner was attached to direct the adaptation at one point. Top 10 Highest Highest-Grossing Video Game Movies View Images

Diablo 5 Isn’t Reinventing The Combat Wheel, It’s Making It Spin Even Faster GameSpot Gaming 1 کاتژمێر پێش

Diablo 5 Isn’t Reinventing The Combat Wheel, It’s Making It Spin Even Faster

Combat has grown massively between each numbered Diablo game, and for Diablo 5 , Blizzard is aiming to once again elevate those gameplay mechanics to new heights. "Fundamentally, we're an isometric action-RPG, and we're not looking to shake that up with Diablo 5," executive producer Matt Zitterman said to GameSpot at BlizzCon 2026 . "We're looking to improve on it, evolve it, and we have some great, interesting ideas about how to make combat feel even more visceral, even more action-forward. Kind of continuing to build on the success of that fast combat that started in Diablo 3, improved in Diablo 4, and we want to take it even further in Diablo 5. That's really what we're focused on from a combat and gameplay perspective." Zitterman added that Blizzard was also looking to the past for inspiration, picking the best elements from those games and building them into Diablo 5. "Something we talk about a lot on the team is we want Diablo 5 to be a game that feels like it has elements for you, regardless of which Diablo game was your favorite," Zitterman said. "We talk a lot about itemization in the game. Clearly, there's some inspiration being taken from Diablo 2 there, but we're also looking at Diablo 4 and the successes we've had there, and pulling forward ideas from there as well as Diablo 3. I think for us, Diablo 5 represents this really special moment in the franchise's history where we get to look at the past and bring forward things that feel really familiar, but give them a fresh take." https://www.youtube.com/watch?v=Y8HaSFXR7tU Diablo 5 will launch in 2029 , and this time, Diablo has finally won. Set decades after the Lord of Terror successfully conquered Sanctuary, there's no safe harbor or stronghold to retreat to this time, as players have to keep on the move and recruit allies to their caravan of survivors. Diablo 5 will also give players more character classes to choose from than ever before, including the Monk, Demon Hunter, and the all-new Plague Knight that is empowered by spreading disease and pestilence across the battlefield.

Overwatch’s Tracer Once Shot Lasers From Her Eyes, And It Could Happen Again GameSpot Gaming 1 کاتژمێر پێش

Overwatch’s Tracer Once Shot Lasers From Her Eyes, And It Could Happen Again

If early iterations of characters had survived the development process, Tracer could have been a very different Overwatch hero. Speaking to GameSpot at BlizzCon 2026 , game director Aaron Keller mentioned that he had been playing Overwatch since 2013, "since Tracer was shooting lasers out of her eyes." When questioned about such a strange sequence of words, Keller explained that the bizarre version of Tracer came from the first days of Overwatch's engine development in late 2013. "When we were creating the Overwatch engine, you know, so this is late 2013, the first day we got Tracer in we all ran around but we didn't actually have a projectile system yet," he added. "So when you would fire, just like straight out of her eyes, [it was] two red lines." There weren't even any proper visual effects involved at that point. According to Keller, it was "literally two red lines," because the game was firing the weapon from the camera's position. "And so we had a blast running around, just shooting lasers at each others," he recalled. While the laser-eyed Tracer was ultimately replaced by the pulse pistols players know today, the idea apparently hasn't been completely banished from Blizzard's considerations. When asked whether the team might ever bring back a hero capable of shooting lasers from their eyes, associate game director Alec Dawson responded positively. https://www.youtube.com/watch?v=gK877kcyMTY "I think shooting lasers out of your eyes is pretty cool. Yeah, we can figure something out," he said. If Overwatch can finally have Jetpack Cat flying around the map, it can certainly have its roster stretched to accommodate laser beam eyes. "I think the possibilities are endless," Dawson added. He also joked that GameSpot's Jessica Cogswell should take credit if a future hero suddenly starts firing lasers from their eyes. So, while Blizzard hasn't announced a laser-eyed hero, the idea was explicitly floated around during our interview, and the developers certainly didn't seem opposed to it. And honestly, after a decade of Overwatch, a hero shooting lasers out of their face might still be one of the least strange things Blizzard could add. Overwatch's next character is Doctrine , while two existing heroes are getting substantial reworks .

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