"For most of development, GTA 3 was in a sorry state": Rockstar veteran reflects ahead of GTA 6
"If they were fun, they were in. The story was secondary."
Games in Kurdish
نوێترین هەواڵە جیهانییەکانی یارییە ڤیدیۆییەکان بە وەرگێڕانی کوردی سۆرانی، لەگەڵ ستۆدیۆی پۆستەر و کورتە ڤیدیۆ.
"If they were fun, they were in. The story was secondary."
After news broke that EA would be shutting down BioWare , more details on the studio's in-development Mass Effect have begun to trickle out. A trailer for Mass Effect Universe hinted that the next game in the series would have a completely different tone, moving away from the galactic warfare that defined the first three games and toward covert ops, espionage, and the occasional barroom shootout. Gaming content creator and YouTuber Dantics has shed more light on the game, describing it as a Mass Effect game for the fans. Known for his lore videos, including several on Mass Effect, Dantics says he was part of a private "Mass Effect Council," a community feedback group of content creators who helped advise BioWare's small team. https://youtu.be/ZOWrTNazZxM Dantics says that Mass Effect Universe was set over 600 years after the Reaper War, and players would step into the boots of a customizable N7 agent. Players would also have a much smaller arsenal of weapons that would make them feel like a "cross between John Wick and James Bond," and they'd be working to take down a sinister force that was operating in the shadows of a galactic cold war. While Commander Shepard was a soldier, your N7 character was going to be an "agent" who would rely on cunning to get through encounters, but could apply pressure when needed--ballistic pressure, that is. Following the destruction of the relays at the end of the Reaper War, the fast-travel hubs had been rebuilt, and technology had advanced at a rapid pace. Shepard's legacy had been preserved centuries after their death; three new powerful alliances had arisen: Council races had formed their own faction, while humanity had aligned itself with Krogans, Batarians, and other superpowers. The Geth--a synthetic, network-based artificial intelligence species--had become a third power, and Dantics said there would be connections between the Milky Way and Andromeda galaxies, thanks to the Geth building superstructure relays. So what would the gameplay have been like? Dantics says that your N7 agent would be implanted with experimental technology to give them an edge in battle, allowing you to hack and manipulate the environment to your advantage, similar to hacking in Cyberpunk 2077. Missions would have a handcrafted feel to them, but with "Hitman-style freedom" in how you complete them. Squadmates would also feature in the game, and this time, they could clash with each other. Dantics also mentioned that romance "wasn't being sanitized," something the leaked Mass Effect trailer alluded to with some saucy scenes. A familiar face from the past would also return, as Liara T'Soni was still alive and had grown into a powerful Asari Matriarch. Mass Effect universe has been shelved, but it has been reported that the TV show based on the sci-fi series is still in development . Experts have also spoken about EA's decision, saying that it sadly does make business sense , while Former BioWare executive producer Mark Darrah has suggested that EA could sell the Mass Effect IP in the future. It might have been bad timing, but this week also saw Archetype Entertainment release a new trailer for its Mass Effect spiritual successor , Exodus.
After EA's sudden shutdown of developer BioWare , upcoming crossover items themed around Mass Effect appear to have been removed from Battlefield 6 . Read more
"The point of these posts is not to be popular"
Hidden inside the West Bridge Advanced Military Training Facility is a complex combat environment where shifting, modular battlegrounds challenge even the most elite Operators, with hundreds of unique configurations. This is Kill Block, and if you’re picking up Call of Duty: Modern Warfare 4 today, you must play it – it’s one of the most […] The post Call of Duty: Modern Warfare 4 – Kill Block is Must-Play Multiplayer at Launch appeared first on XBOX Wire .
The Hearts of Iron 4 Romania focus pack DLC lets you pursue realistic or alternate-history paths for the nation through World War II.
It's really not that simple, folks
World of Warcraft: Forever's layering system will receive some significant improvements for launch, according to a statement provided to GameSpot from Blizzard. Layering, for the uninitiated, is a behind-the-scenes system in WoW: Forever that essentially creates and runs new versions (or layers) of the world as needed, all running simultaneously on top of one another. According to Blizzard, players in WoW: Forever are assigned a layer based on various criteria, like familiar players and friends, language, and PvP balance. Grouping up with a player or friend who is on another layer will transport you to the same layer so you can interact. There are some pros to this system. It makes completing quests easier (since there's less competition for quests items and enemies) and the world far less crowded. It also helps performance, as anytime there are thousands of players in a concentrated area, like a capital city, the game can struggle to handle the load. Layering spreads those players out. It works wonders in modern WoW and has also been used to different degrees in various versions of WoW Classic in the past. https://www.reddit.com/r/classicwow/comments/1wwv8ed/i_get_invited_for_escort_quest_in_layer_1_after/ Unfortunately, there are also some huge downsides that have repeatedly surfaced over the course of the WoW: Forever beta. It doesn't take much searching on YouTube or Reddit to find countless instances of players complaining about layering. Leaving a group, crossing into a different zone, or traveling on a zeppelin or boat causes players to abruptly switch layers. The layering changes feel far more frequent and noticeable than in the past, ruining some of the charm that comes from having a persistent world filled with the same people. Thankfully, changes are on the way. When asked if Blizzard would be making improvements to how it handles layering for launch and what players should expect, GameSpot received the following statement attributed to WoW: Forever associate production director Clay Stone: "Bringing all players together within each ruleset, while also recreating some of the original WoW's 'small-realm-feel' social experiences such as repeat encounters with other recently met players in the game, is an important part of protecting and nurturing social experiences in WoW: Forever. "However, as we've been playing the beta alongside players, we too have recognized areas where we need to make improvements, particularly when players may be unexpectedly separated from each other (both in terms of specific locations and in terms of frequency), and we absolutely are making improvements. Some examples of this are making sure players don't get decoupled from other players they see on transports (i.e. boats and zeppelins) after loading screens, as well as large groups of players getting layered when they enter or leave capital cities. "Although there will always be some amount of layering that occurs within our high-capacity infrastructure, we're working on these improvements now ahead of launch, and players should expect that we'll consistently be making more improvements, as necessary, through launch and beyond, with the goal always being to make the world feel as seamless as possible." That sounds like it will solve many of the instances players have complained about, including the scenario shown in a recent clip posted to the WoW Classic subreddit. It shows a group of players riding the boat from Kalimdor to Eastern Kingdoms, only to abruptly change layers. Suddenly, the entire boat is filled with hostile players from the opposing faction killing everyone on board. User Kippzo's post is simply titled "I can't believe the game is launching like this." https://www.youtube.com/watch?v=Pai4SF7f83o Another Reddit user highlighted how they went to join a large group of players dueling outside of a capital city, only to change layers when stepping outside to find a ghost town. Stone's statement specifically says Blizzard will make it so large groups of players will no longer change layers when exiting capital cities. What Stone's statement doesn't address is layering when crossing zone boundaries, a case of particular concern to the game's player vs. player-community. Videos and clips shared online show large-scale world PvP battles evaporating into thin air as raids cross from one zone into another. Some even show players on a losing side of a battle intentionally running for the invisible border so they can phase into another layer and avoid death . Others are using layering to grief players guerilla-warfare style, killing unsuspecting foes and then fleeing to another layer before they can be retaliated against. "I understand that there are technical limits making layering a necessary evil, but in its current iteration it just leads to an empty world for most players and an incredibly anti-fun experience," Reddit user RC_Rabbit said . In a game where much of the appeal is the chance encounters, friendships, and rivalries made while out adventuring in the world, a system that divides players and can be exploited for nefarious purposes is a major problem. One Reddit user, Worried-Falcon-1973, said layering is a "glaring issue" that will "ruin" the game's open-world moments, and that the community needs to make more noise so that Blizzard understands how serious the matter is. "We want to level in the world, sure, but then let us actually be able to stay with people of our layer and not shuffle us around wildly the moment I leave the city, the zone, the zeppelin, the tram, or whatever," they said. Blizzard seems to be listening, though with Forever's beta now over and less than two weeks until launch, the community will have to wait for the full game to see how Blizzard's proposed improvements will shake out. WoW: Forever launches November 4. In other WoW: Forever news, Blizzard just announced a new server option for PvP-minded players.
Dragon Quest 3 still reigns supreme
Star Wars fans still love one of the saga's most beautiful moments
کورتەی هەواڵ...
دەتوانیت پۆستەری کوالێتی بەرز بە کوردی سۆرانی بەبێ دەستکاری ڕاستەوخۆ دابگریت.