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Gears Of War: E-Day Cost Half A Billion To Make, Apparently Ubisoft confirms Assassin's Creed Black Flag Resynced New Game Plus is coming "next week" The 5 best new shows and movies streaming this week on Netflix, HBO Max, Prime Video, and more (October 23-25) Valve dev mentions rumored Half-Life game HLX, coworker immediately calls him out: "Nice work" LEGO Disney Sets Are Hitting All-Time Low Prices on Amazon Right Now GTA 6 Is Almost Here: Trade in Your Old Console and Save on an Upgrade at PayMore EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says Magic’s Foundations Commander Precons Are in Stock at Amazon for MSRP — But There’s a Catch

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Gears Of War: E-Day Cost Half A Billion To Make, Apparently GameSpot Gaming 1 کاتژمێر پێش

Gears Of War: E-Day Cost Half A Billion To Make, Apparently

Multiple new reports claim that the budget for Gears of War: E-Day was $500 million. Both Kotaku and Chris Dring of The Game Business reported today, with Kotaku's report saying the number does not include marketing costs. Jez Corden of Windows Central added that the $500 million figure is not wrong, but his own sources aren't able to say definitively if that number covers the game's budget alone, or the game's budget plus additional costs related to running the development studio, The Coalition. https://www.youtube.com/shorts/Bn4cMZamNA4 Whatever the case, the consensus seems to be that E-Day was an expensive game to produce, and the game's early sales results do not seem very impressive. The game reportedly sold 230,000 copies across Xbox and PC , but that doesn't tell the whole story since the game is included with Xbox Game Pass . Further data shows that the game reached nearly 2 million people out of the gate, and that number is sure to grow over time. Game Pass is a juggernaut for Microsoft and Xbox, with its recurring revenue from subscriptions generating almost $5 billion annually based on the latest data. A $500 million development budget for E-Day would represent 10% of that annual revenue from Game Pass. Industry expert Mike Futter reacted to Kotaku's report about E-Day's $500 million budget, saying, "Exclusivity on console games simply does not make sense right now," even if the development budget was half of that. E-Day was expected to release on PS5, and Microsoft's own presentational materials showed that , but the game was not released on Sony's console. According to reports, Microsoft canceled a PS5 edition at the last minute, with others saying E-Day was being sent out to die on purpose . GameSpot has contacted Xbox seeking comment about E-Day's reported budget. Xbox CEO Asha Sharma has said one of her ambitions is to bring back exclusives , following the previous leadership under Phil Spencer and Sarah Bond embracing multiplatform releases. E-Day is a prequel to the Gears series, telling the story of Emergence Day. The game got generally solid review scores, including a 7/10 here at GameSpot. No new Gears of War games have been confirmed, but developers at The Coalition have said the foundation is in place now to make an E-Day sequel faster. Beyond any possible new games, Netflix is producing a Gears of War movie and TV series .

EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says GameSpot Gaming 1 کاتژمێر پێش

EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says

It's a grim week for developers and fans, with EA announcing that it is shutting down Mass Effect and Dragon Age studio BioWare. EA said that after deciding not to pursue development on a new Mass Effect, it would shut down the studio as part of company-wide restructuring plans that will result in roughly 400 employees being let go. But should EA sit on the IP that BioWare was responsible for and let it gather dust? Former BioWare executive producer Mark Darrah has suggested they could go up for sale as it works off some of its $55 billion debt. "Remember BioWare, 100% owned by EA," Darrah said on his YouTube channel. “EA owns all the IP. They own Dragon Age, they own Mass Effect, they own Jade Empire. That doesn’t change the situation. Now, here’s nobody working on a game, or games, within the EA organization, and chances are there never will be, which might make them more likely to sell off those IP. But it might also make them more likely to just try to forget that they ever existed and bury them in the vault. I think we still are going to have to wait a little bit before we see if EA has any interest in selling off some of its dormant IP. Right now, they seem to be in cost-control mode. They might start into a revenue-generation mode where selling IP might be more desirable." https://youtu.be/2T8KlKPa2Y0 Earlier this year, former Dragon Age lead writer David Gaider also spoke about the franchise and said he believed it was dead after the poor commercial performance of Dragon Age: The Veilguard. BioWare's last game failed to meet EA's expectations, and mass layoffs at BioWare eventually left only a core team to focus on the next Mass Effect game . While EA doesn't have anyone internally to work on a game based on a BioWare IP, that doesn't mean it can't look outward to find a studio to handle work on a new Mass Effect or Jade Empire--if it chooses to. For example, Konami has successfully resurrected its Silent Hill series in recent years, teaming up with developers like Bloober Team, Screen Burn, and NeoBards Entertainment to produce several critically acclaimed games in the IP. Following the success of Bit Reactor's Star Wars Zero Company and Fuse Games’ Star Wars: Galactic Racer , Lucasfilm Games says it wants to be more flexible in choosing who it partners with, and fans can expect some surprises in the future. Beyond the sad news about BioWare, EA also announced that work on the new Sims game has been paused, the team behind the new Skate game is being downsized, and a "social-first open-world” football game is in development.

WoW: Forever Is Getting A New Server Option By Popular Demand GameSpot Gaming 2 کاتژمێر پێش

WoW: Forever Is Getting A New Server Option By Popular Demand

World of Warcraft: Forever players are getting a fourth server "ruleset" option for launch: role-playing-player vs. player, or RP-PvP for short. Blizzard announced the news on social media , stating the server would be open for name reservations starting on October 27. It joins three other rulesets for players to choose from, with options for PvE, PvP, and roleplaying. Yet another server ruleset, Hardcore (aka permadeath), is set to be added before Spring 2027. The addition of a RP-PvP server is good news for the game's community, who have been vocal about wanting to see it added as an option. RP-PvP servers have been included in past versions of WoW Classic and WoW. https://twitter.com/Warcraft/status/2113291795576537230?s=20 Having another PvP server option has taken on new importance given Blizzard's server approach for Forever. Rather than multiple different servers for each ruleset, Blizzard instead opted for what is essentially one massive server for each. That means prior to now there was only one PvP server, and unsurprisingly, it's that server where much of the game's streamer population and their audiences will be playing. One of those streamers is the controversial Asmongold, whose Alliance guild, Olympus, currently numbers over 74,000 players on Forever's beta. Many WoW Classic players would rather avoid streamer drama and Asmongold's army disrupting their experience, but didn't have anywhere else to go if they were committed to playing on a PvP server. Now, with a RP-PvP server, those players have somewhere to go, albeit with some extra RP-focused rules to contend with. Blizzard originally seemed hesitant to introduce a RP-PvP server. Just last week, Blizzard said it had no plans to introduce one. "Whenever it comes to RP-PVP, people really remember fondly stuff like Grobbulus in 2019, but unfortunately, the reality is every other RP-PVP realm we've done since then has followed a different trajectory…," senior game designer Josh Greenfield said in a PvP-focused episode of the WoW: Forever podcast . "It's one of those things where we'd want to make a decision based on hopes and what we want; we have to make decisions based on what has actually played out and actual player behavior." https://www.youtube.com/watch?v=bzaMA5fZ1tE He went on to state the game's RP community is "pretty small" compared to its normal and PvP communities, and that for Blizzard's new "realmless" ruleset system to work, it needs a "critical mass" of players to encourage social interactions and for the server to have a strong economy. "Taking that already tight-knit community and splitting it again is something we have to carefully consider in this new world," he said. GameSpot reached out to Blizzard for comment on what changed its mind and why it decided to add another server option, but has not yet heard back as of publication. WoW: Forever launches on November 4. Even with less than two weeks before launch, Blizzard continues to deliver new information about the third version of its popular MMO. It recently revealed players can expect to see the return of a questing tradition in the game's new Riverglades zone and made big changes to Forever's racial abilities . In an interview with GameSpot, Blizzard teased how it's approaching Forever's endgame and its future .

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