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Claude Code Just Got A New Rule: Stop Copying Other People’s Games Doom Dev Says “We’re Doing Great” After Half The Studio Was Just Laid Off Zelda: Ocarina of Time remake had a Breath of the Wild QoL feature, but it was cut for ruining vibes We Finally Know Who Made The Zelda: Ocarina Of Time Remake One World of Warcraft: Forever player is working on a first-person mod that's a love letter to retro RPGs like Hexen and Morrowind Dark Souls 2 and 3 servers offline because of "security vulnerabilities," and there's no return date Final Fantasy 14 Evercold won't suffer from Dawntrail's pacing issues, Yoshi-P says, MMO commits to respecting your time Rings of Power star says Gandalf's story "suddenly becomes pretty epic" in season 3

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Claude Code Just Got A New Rule: Stop Copying Other People’s Games GameSpot Gaming 32 خولەک پێش

Claude Code Just Got A New Rule: Stop Copying Other People’s Games

AI clones and vibe-coded copycat games have become a huge headache for developers recently, but it looks like an update to Anthropic's Claude Code's "rules" has been pushed out. Listed under "tengu_heron_brook," the tweak to the AI now directs it not to copy games and assets, and users cannot disable this setting. Spotted by Chasm on X (via Game Developer ), the full rule reads, "Do build original games, games in a genre, and games from the user’s own designs and assets. Don't build a recreation of a specific existing game, even if it is renamed or called original". Anthropic's Addy Osmani added that "two sentences" were added to Claude Code's prompt on Opus 5.5, to steer it away from recreating someone else's specific game, as "using Claude to infringe IP " is against the company's policy. "Original games, genre games, and games built from your own designs and assets are meant to keep working. We'll continue to iterate to ensure we're striking the right balance." https://twitter.com/chasmmmmmmmmmmm/status/2116062991686721968 AI clones have been running rampant for months now, as the tools have let pretty much anyone crank out copies of successful games in surprisingly little time compared to traditional methods of cloning a successful piece of work. This all came to a head during Steam Next Fest last month, when the demo showcase was flooded with low-effort games and AI slop. This has also led several developers to cancel demos outright, fearing bad actors could take the code, whip up a copy in Claude, and release it before their game ships. Valve has vaguely mentioned that it's "aware of the situation" and that "a significant number of people are thinking about how to solve" the problem. At the same time, Valve has encouraged developers to focus on building communities and support for games, which isn't exactly an ideal solution. Creating a community around a game takes time, whereas AI slop clones can be generated fast enough to capitalize on virality, and in an ideal situation, make a quick buck for the prompter on the other end--just look at all the video games about needles in haystacks that have popped up recently, copying the viral success of Needle in a Haystack Simulator, which isn't out yet. The rampant reverse-engineering got so bad that the creator behind Needle in a Haystack Simulator, NasNakarus, poked fun at it by teasing a joke mode for the game where players will have to sift through piles of cloned games to find the original. https://twitter.com/NasNakarus/status/2115146693889183955 While tweaking Claude is good news, it doesn't mean developers are out of the woods yet. Claude prompters will likely look for ways to work around the new restrictions, and if they're unsuccessful, other AI agents are available without the same safeguards.

Doom Dev Says “We’re Doing Great” After Half The Studio Was Just Laid Off GameSpot Gaming 38 خولەک پێش

Doom Dev Says “We’re Doing Great” After Half The Studio Was Just Laid Off

Doom developer id Software was among the numerous Microsoft-owned game studios that cut staff recently as part of the big Xbox "reset." What's the vibe like internally at the studio in the wake of that? Studio co-director Marty Stratton said in a recent interview, "We're doing great." He said he wasn't trying to "handwave" the layoffs, and isn't shying away from acknowledging that "half of our studio" was laid off, IGN reported . Stratton said the layoffs were part of a "deliberate effort" to ensure id Software would succeed. Stratton is an executive at id Software, and his perspective on the situation no doubt differs from other people at the studio. He didn't share any commentary on what the vibes are like internally at id currently for other people who survived the layoffs. Stratton also mentioned how the shift brought id and MachineGames closer together--the two studios had always been "very close," but now the pair are working closer "than ever." "We're at a point with technology development that both teams are incredibly talented and have incredibly talented engineers and we're really on an amazing path that had started pre-[layoffs]. We'd kicked this off earlier this year. We're really excited about that. We're both really really bullish on what we have ahead," he said. The studio's latest release was 2025's Doom: The Dark Ages, while MachineGames released Indiana Jones and the Great Circle in 2024. It's rumored that MachineGames is now making a new Wolfenstein game .

We Finally Know Who Made The Zelda: Ocarina Of Time Remake GameSpot Gaming 44 خولەک پێش

We Finally Know Who Made The Zelda: Ocarina Of Time Remake

Fans have speculated on which studio is leading the development of The Legend of Zelda: Ocarina of Time remake since it was first announced, and a new Ask the Developer feature from Nintendo appears to give us the answer. The interviewees in Nintendo's online feature include longtime Zelda producer Eiji Aonuma and several members of Nintendo Entertainment Planning & Development (EPD) Production Group No. 3, which is the team behind the mainline Zelda games. In other words, the usual Zelda people are making the new Zelda game, as opposed to another studio like Monolith Soft or Grezzo. Those other two studios have come up in fan discussions about the Ocarina of Time remake, due to their respective histories contributing to the Zelda franchise. Grezzo was behind the 3DS remakes of Ocarina of Time and Majora's Mask, along with the Switch remake of Link's Awakening. The studio also co-developed Echoes of Wisdom with EPD No. 3. Monolith Soft, the Nintendo subsidiary behind the Xenoblade games, has taken more of a support role with Zelda games in recent years. The studio is credited with contributing to Skyward Sword, Breath of the Wild , and Tears of the Kingdom. Fans had guessed that either or both studios were working on the Ocarina remake for Switch 2, theorizing that EPD No. 3 was working on a new, mainline Zelda game. Neither Monolift Soft nor Grezzo are mentioned in the first two parts of the Ask the Developer feature (parts 3 and 4 will be published on November 3), but it's still entirely possible that they could be involved in the production as support studios. We'll have to wait and check the credits when the game launches on November 5 . For now, be comforted knowing that development on the Ocarina remake is being led by veterans of the beloved series, satisfying the fan desire to know exactly who's making these Nintendo games .

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