In a Steam Next Fest plagued by AI slop, the biggest single-player demo is a game about fighting AI
You simply will not guess the nature of Probably Stolen - Cyberpunk Shopkeeper Sim
Games in Kurdish
نوێترین هەواڵە جیهانییەکانی یارییە ڤیدیۆییەکان بە وەرگێڕانی کوردی سۆرانی، لەگەڵ ستۆدیۆی پۆستەر و کورتە ڤیدیۆ.
You simply will not guess the nature of Probably Stolen - Cyberpunk Shopkeeper Sim
There have been a few iterations of supervillain in DC Comics, but Matt Hagen is the official Clayface of the DCU
Developer One More Level is wall-running toward another big success with its recently-released first-person Soulslike, Valor Mortis, which has already broken even after its first week. Read more
They came from as far back as The Witcher 2
A new trailer for The Rings of Power season 3 is here
New details about Rockstar's GTA 6 continue to come to light ahead of the highly anticipated crime game's release in November. Reporter Jason Schreier published a video recently in which he discussed some of the new things about GTA 6 that he learned when interviewing Rockstar, including how the game will feature the next evolution of fine details like the horse testicle system in Rockstar's last game, Red Dead Redemption II, along with information about the game's roads and "dark" years of development on the project. One of the details is that GTA 6's roads are narrower, generally, than what GTA 5 had--and that was on purpose. The roads are "significantly" narrower, Schreier said that Rockstar's Aaron Garbut told him, and players will have denser traffic scenarios to deal with. Anyone who's played GTA 5 knows that some of the roads are wide open, allowing players to zip around like an action movie. GTA 6 is a big world full of fine details. Players can do that in GTA 6 as well, but Schreier said Rockstar told him that the team planned on narrower roads from the onset of development, and this caused "ripple effects" for the game overall. "All these things come back to bite you later," Garbut said, referring to how narrower roads meant that the team had to create more buildings and generally more elements to accomodate this. Also in the video, Schreier said Rockstar faced "dark" times between 2019-2022 due to not only COVID, but also because that was when Rockstar was determing how realistic they wanted to make GTA 6. Finding the balance between realism and the arcade-style fun that GTA is known for was a key point of discussion at Rockstar around this time, and it caused some tension internally, Schreier said. Around this time, Rockstar's Rob Nelson told Schreier that the studio was thinking about making GTA 6's weapon system more realistic and only allowing players to hold a set number of weapons in their arsenal. Rockstar spent "months if not years" experimenting with different designs for a new system to evolve the traditional weapon wheel, or get rid of it entirely. However, after all that time, Rockstar decided to stick with the familiar weapon-wheel setup. Another interesting fact from the video is that, according to Garbut, there is "no one person that has this whole thing in their head," referring to GTA 6 itself. Schreier said individual developers working on GTA 6 are given a level of autonomy that allows them to add small details that other colleagues might be totally unaware of. Schreier pointed out how one of the granular details in Red Dead Redemption II was how your horse's testicles would shrink or expand based on the weather. That was never something that was on a "features list" for the game or an idea that a director asked for. Instead, someone, or a team of people, came up with this on their own and put it in the game. Schreier said GTA 6 will have its own version of this, with individual developers or teams inserting granular details that might otherwise go unnoticed. GTA 6 launches on November 19 for PS5 and Xbox Series X|S. It's expected to be a huge hit commercially, and it's already tracking ahead of all the other big AAA games of recent times.
Exclusive: Clayface director James Watkins and the cast break down their DC movie's groan-inducing body horror
CD Projekt Red has detailed the substantial update coming to Cyberpunk 2077 , revealing a new dual-wielding skill for pistols and revolvers, cyberware customisation, cross-platform mod support, and a brand-new Edgerunners-related story quest featuring voice actors from the Netflix anime show. Read more
Everyone wants to play Rockstar Games' upcoming heist-'em-up Grand Theft Auto 6 --so much so that some 1.5 million Americans are projected to call in sick to work on November 19 to play the game, which an economics professor estimates will set the country back roughly $1 billion. According to an International Business Times report , economics professor José García Montalvo projected that the 1.5 million workers planning to play hooky to traipse around Leonida next month could cost America a boatload of money. If each worker has an annual salary of $70,000, Montalvo suggests that the math works out to $1 billion, with GTA 6 publisher Take-Two Interactive estimated to make that same amount on November 19. That's the catch. The American economy isn't necessarily losing money; the bills are just changing hands, from the pockets of the country writ large to those of one multi-billion-dollar corporation. I'm sure you know the saying: The rich get richer. It's worth noting, though, that this isn't an official forecast. Rather, Montalvo's estimation is a mere academic projection. However, the phenomenon has a precedent in the hype surrounding Grand Theft Auto 5 's launch in September 2013, when an IGN poll found that 46% of its nearly 11,000 respondents planned to take the day off work as a holiday for "GTA flu." That self-selected poll measured readers' intentions, not actual workplace absences across US cities like Los Angeles and New York. Still, it's evidence that Rockstar Games' games are a moment in pop culture, creating a monoculture we haven't had in a minute. And some people are very serious about taking time off to play the game. Bud Burruss, a streamer and father of three, told the Wall Street Journal in September that he plans to take a five-day vacation. Others took to social media to share similar sentiments, with some couples drafting contracts and labeling the act of playing the game as "cheating." Even the military is offering some days off for its soldiers at Fort Stewart, Georgia, to play GTA 6, so you know the "GTA flu" is real.
Beyond Good & Evil 2 is reportedly still in pre-production a staggering 18 years after it was first announced, and it has apparently evolved from being a multiplayer-first project to being "solo-first" and story based, with additional, optional co-op. Read more
کورتەی هەواڵ...
دەتوانیت پۆستەری کوالێتی بەرز بە کوردی سۆرانی بەبێ دەستکاری ڕاستەوخۆ دابگریت.