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Robert Pattinson says he's "so happy" Steven Soderbergh will complete filming on The Batman 2 Elden Ring Movie Is Reportedly A $200 Million Gamble For A24 Street Fighter's Chun-Li star reveals the scene that was cut because Capcom feared "it would be deforming the character" "EA never actually sells anything," former Mass Effect 5 dev says – so don't expect it to be saved Xbox Veteran Who Just Got Promoted Under Asha Sharma Promptly Leaves Amid Mysterious Circumstances Miyamoto says the most interesting thing about Super Mario bros is that you don't fight Bowser Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right Shenmue 3: Enhanced Edition has been delayed to "get everything right"

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Elden Ring Movie Is Reportedly A $200 Million Gamble For A24 GameSpot Gaming 49 خولەک پێش

Elden Ring Movie Is Reportedly A $200 Million Gamble For A24

Bringing From Software's Elden Ring to life on the big screen is no small feat, and it won't be cheap. A new report claims the upcoming Alex Garland-directed film has a whopping budget of nearly $200 million, making it the most expensive movie distributor A24 has ever financed. While that's not an unrealistic sum for a movie of this nature with so much star power, it is a rare move for A24. The Wall Street Journal reported the figure, and if true, Elden Ring's budget will eclipse A24's most expensive movie to date, the $70 million Marty Supreme. Typically, A24 focuses on producing and distributing films with low production costs, allowing the company to make a tidy profit if the movie is a hit. While these films won't give the Avatar and Avengers franchises any sleepless nights, the formula is sound overall, but not foolproof. Movies are typically expected to make double their production budgets to be considered box office hits, and in the case of Mary Supreme, that flick has a lifetime global gross of $96 million, well below the $140 million it would have needed to be a success story. Of course, video on demand, Blu-ray sales, streaming deals, and even AI training also factor into overall profitability, but theaters are generally seen as where movies make the biggest commercial impact. https://www.youtube.com/watch?v=Z73iKl-hlNA&t=13s In comparison, Backrooms was a massive hit for A24. Filmed on a shoestring budget of $10 million, it went on to gross over $197 million at the global box office this year. Could Elden Ring surpass that sum when it hits theaters in March 2028? Nothing is impossible, as several video game adaptations have done very well over the last couple of years. The catch is that movies like Illumination's Super Mario Bros. films, Sonic the Hedgehog, and A Minecraft Movie were geared toward kids, and with parents in tow, that proved a lucrative demographic to target. Elden Ring doesn't have an official age rating yet, but it is expected to take aim at older audiences with its dark fantasy setting and mature themes. Details on the movie haven't been revealed yet, but A24 confirmed that Warfare’s Kit Connor will star alongside Alien: Romulus and Civil War actress Cailee Spaeny . Meanwhile, 2026 has seen a few video game adaptations hit the silver screen, but with mixed fortunes. Zach Cregger's Resident Evil adaptation was both a critical and a commercial hit , while Street Fighter has been a box office flop --but at least it can say that it was better received than Return to Silent Hill .

Xbox Veteran Who Just Got Promoted Under Asha Sharma Promptly Leaves Amid Mysterious Circumstances GameSpot Gaming 58 خولەک پێش

Xbox Veteran Who Just Got Promoted Under Asha Sharma Promptly Leaves Amid Mysterious Circumstances

Xbox's first-ever chief operating officer, Helen Chiang, has left the company after being promoted to that role just a few months ago under CEO Asha Sharma. In this job, Chiang was assigned to oversee the profitability of Xbox, and it's been looking very bleak for Xbox lately . Given the timing of her exit, people wondered about the circumstances, and that remains unclear. Sharma confirmed Chiang's departure in a memo to staff, seen by The Verge, saying she is grateful for Chiang's "years of service" at Xbox. A spokesperson for Microsoft told Windows Central that the company does not "discuss individual personnel matters." According to a source speaking to Eurogamer , Chiang was "terminated for policy violations." The Verge's Tom Warren backed this up , saying Chiang was cut loose due to a "policy violation," but the exact nature of that is unknown. In July, Sharma announced that Chiang would become Xbox's first-ever COO, with "end-to-end" responsibility for the financial future of Xbox's content, hardware, platform, and services. Chiang had worked at Microsoft for 20 years, in that time playing a key role in the creation of Xbox Live and later shepherding Mojang and the lucrative Minecraft franchise. As COO, Chiang was expected to "bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results," Sharma said. For her part, Sharma said she will have an update to share on the COO position at Xbox at some point, but she didn't divulge more. The Xbox business was "not healthy" when Sharma took over, she said, and Chiang no doubt had a challenging road ahead of her. As for now, however, people can only speculate as to the real reason she left Xbox. September was another terrible month for Xbox hardware sales, with sales of the Xbox Series X|S consoles in the US falling to an all-time September low . On the software side, Gears of War: E-Day is looking like a huge flop . In terms of services, Xbox Game Pass is set to get worse and more expensive in November .

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right Eurogamer Gaming 1 کاتژمێر پێش

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series , whereas I thought it was a little too easy, almost like the game played itself . Read more

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