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GTA 6’s New TV Trailer Is A Bit Different, See It For Yourself I’m Getting Very Worried About Skate Following EA Layoffs WoW: Forever Is Keeping Its Secrets Close To The Chest The Leaked Mass Effect 5 Trailer Is Absolutely Heartbreaking Why People Think Valve Just Accidentally Confirmed Half-Life 3 Cormac McCarthy’s The Road Is on Sale for $1.99 on Kindle Valve Developer Mistakenly Mentions Rumored Half-Life 3 Codename Gears Of War: E-Day Cost Half A Billion To Make, Apparently

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GTA 6’s New TV Trailer Is A Bit Different, See It For Yourself GameSpot Gaming 32 خولەک پێش

GTA 6’s New TV Trailer Is A Bit Different, See It For Yourself

GTA 6 's marketing push is ramping up substantially, and that includes with TV commercials. Eagled-eyes fans have discovered that the new GTA 6 TV spots actually contain some extended sequences, but just barely. For starters, a 30-second TV spot cuts out the steamy shower scenes with Jason and Lucia from the launch trailer . While the shower scenes are gone in this edit, the new TV spot has a slightly longer shots of an airplane sequence and another with Jason and Lucia standing next to their car. Jason playfully nudges Lucia, and in the TV spot, she nearly topples to the ground. The Xbox logo was also removed, presumably due to Rockstar's reported promotional deal with Sony. You can check out the comparison below ( via IGN ). https://twitter.com/GTAVI_Countdown/status/2112897438885245268 A 90-second version, meanwhile, includes the shower scenes, along with the slightly longer sequences seen in the 30-second version. If you saw these TV spots recently, you might not have even noticed any of these changes, but GTA 6 fan accounts are extremely dedicated and never miss anything. https://twitter.com/mnm345x/status/2113001090245664971 GTA 6 launches on November 19 for PS5 and, yes, Xbox Series X|S, even though the TV ads for the game don't tell you that. Rockstar's marketing push for the game also includes real-life Burger Shot and Cluckin' Bell restaurants where you can buy GTA-branded food . In other GTA 6 news, it was recently reported that preorders are pacing significantly ahead of any other big AAA game of the past five years . Obviously that's no surprise, given GTA 6 is expected to be the biggest game release ever, and it could generate $2 billion before it even launches.

I’m Getting Very Worried About Skate Following EA Layoffs GameSpot Gaming 35 خولەک پێش

I’m Getting Very Worried About Skate Following EA Layoffs

Publisher Electronic Arts recently slashed 400 roles across its company , which resulted in the shuttering of legendary RPG studio BioWare . But also impacted by the layoffs was Skate developer Full Circle, and now I'm growing increasingly worried about the future of a franchise I waited so long to make a comeback. Part of EA's latest round of layoffs on October 21 included cutting an unspecified number of staffers to create a "very clear roadmap" that leads to a "healthier and more sustainable business." Then, as VGC noted on the same day , "many" of the developers at Full Circle are gone. This includes artists Brendan Vermeltfoort and Will Granda, seasonal creative director John Epler, and senior designers Adam Martinazzi and David Milne--all of whom posted the unfortunate news on LinkedIn. It's always a bummer when talented developers lose their jobs at the hands of corporate greed, but this one stings for me personally. As a big Skate girlie, I was so stoked for the franchise to make a comeback, and even more stoked to get my hands on the game in September 2025. It's had its stumbles, to be sure. Season 2 was light on new content. Season 3 introduced a new map ... that was locked behind a paywall. Season 4 gave us an empty stadium ... that was also locked behind a paywall. But despite bailing on every trick, you could see Full Circle getting closer to landing at each attempt. Season 5, which kicked off on September 8, hasn't been the best, but it has been a solid step in the right direction, and even came with a massive park reminiscent of Skate 3 's Super Ultra Mega Park. https://www.youtube.com/watch?v=0UAi4AW5KOE Along the way, there have been new tricks, new attempts at progression (that oftentimes drew the ire of the player base), a smattering of new gear, and a plethora of bug fixes to make each season a bit smoother than the last (though there were inevitably bugs with each new content drop). It was evident that Full Circle, which is composed of developers who worked on the entire Skate franchise, wanted to make the best Skate game possible after the series went dormant for 15 years. The team just needs time to cook. After all, Skate was never a live-service franchise, and I don't think it ever needed to be one. This is what has me worried about the game's future. While EA seems to be committed to keeping Skate online (for now), the team has to be much smaller now--especially after Full Circle suffered layoffs in February. Game development is already hard, and I imagine running a live-service is even harder. Doing that with fewer staff sounds even more challenging. While we don't know the exact number of layoffs at Full Circle, I just want Skate to succeed. I've waited over a decade for the franchise to make a comeback, and I'm having a hard time watching it suffer because profits matter more than the people who make the product. There's genuine good in the game, and the team was finally hitting its stride. I just hope that EA gives Full Circle the time--and resources--it needs to realize its vision.

WoW: Forever Is Keeping Its Secrets Close To The Chest GameSpot Gaming 1 کاتژمێر پێش

WoW: Forever Is Keeping Its Secrets Close To The Chest

World of Warcraft: Forever players may have searched its beta with a fine-toothed comb, but Blizzard said there are still plenty of secrets waiting to be found come launch and beyond. In a new WoW: Forever Podcast dedicated to the end of the beta, Blizzard made clear it's keeping many of the game's surprises close to its chest. Senior game designer Josh Greenfield said Blizzard had disabled some items and secrets for the beta. He gave an example of a new torch item that was originally turned off for the beta's first week, but later enabled to test out Forever's new lighting and fog tech. He said players can expect more of those types of surprises. "There's definitely some secrets and stuff that we had turned off," Greenfield said when asked about still to be discovered secrets in the level 1-30 zones. "There's going to be things to discover that we didn't surface, suffice to say that." https://www.youtube.com/watch?v=uOlxa3xvNq4 Forever's beta had a maximum level of 30, meaning there is still a huge chunk of the game, including new zones, quests, dungeons, and raids, players haven't fully explored yet. When asked about items like a newly discovered sword in the beta that could potentially enable new playstyles, like a melee-focused "Battle Mage", Greenfield opted not to elaborate further. "It's hard to talk about secret stuff," Greenfield said. "It's secret, right? We want people to find it. There's some really, really, really cool, and really, really, really well-buried stuff out there that's probably going to take people a long time to find. If we tip our hats to it too much, it's just going to take the fun away." Unlike in past WoW releases, most of the items on Forever's beta were hidden from dataminers using a new system that hides an item's name and stats until it's discovered by the community. At the start of the beta, over 12,500 items were kept hidden . As a result, players don't know what items drop from dungeon bosses or what some of the best quest rewards are. The game is still a mystery, something Greenfield said is cool to experience "organically" for those who know WoW Classic like the back of their hand. Blizzard did give some more concrete teases towards the end of the podcast. Lead encounter designer Michael Nuthals said Blizzard is already laying the groundwork for Forever's future, and as such players may find examples of places that could be future dungeons already in the game. "There might be some homes, some manors, out there that folks have found that might be something interesting in the future," Nuthals said, seemingly referencing the new Manor Mistmantle in the game's Duskwood zone. "You might have seen some instance portals hiding in some inconspicuous spots. There are some things coming in the future and we're really excited to share those as we get there." A roadmap released during BlizzCon 2026 shows Blizzard is planning to release new dungeons and raids for Forever next year. WoW: Forever launches November 4. In other Forever news, Blizzard announced a new server ruleset that will make PvP players happy. As for where Forever will take players in the future, Blizzard said in an interview with GameSpot that while the team is committed to staying on Azeroth, it's open to exploring places players may have already seen before in other WoW expansions. Meanwhile, a leaked survey revealed 11 new classes that could potentially come to Blizzard's old-school MMO.

The Leaked Mass Effect 5 Trailer Is Absolutely Heartbreaking GameSpot Gaming 1 کاتژمێر پێش

The Leaked Mass Effect 5 Trailer Is Absolutely Heartbreaking

After hearing the disappointing news that EA has shuttered BioWare , putting an end to two of my favorite RPG franchises— Mass Effect and Dragon Age —I have been, like so many other players, feeling pretty bummed out. But I consoled myself with the fact that, given the environment at BioWare in recent years, the now-canceled Mass Effect 5 probably wouldn't be that good anyway. Like many players, I enjoyed the Mass Effect trilogy, but felt that Mass Effect: Andromeda fell short. Similarly, BioWare's other recent titles— Anthem and Dragon Age: The Veilguard —struggled with messy development cycles marked by frequent changes in direction, mixed messages from higher-ups at EA, constant staff turnover, and other issues that ultimately led to an underwhelming gaming experience. After playing Veilguard, which felt nothing like the Dragon Age games I had grown to love, my hopes weren't too high for Mass Effect 5. The news of its cancellation (and BioWare's subsequent shutdown) was a huge bummer, though I'd rather Mass Effect go out on a relatively high note than see it get the Veilguard treatment. But then I saw the trailer. Uploaded to Reddit earlier today, the trailer has not been verified as real by BioWare, but it doesn't appear to bear any hallmarks of generative AI, and a short message before the trailer begins implies it was planned to debut at a later date—perhaps N7 Day, or The Game Awards. "The following is in-engine footage from our small team," reads the text displayed before the trailer begins. "It uses our pre-production assets." What follows is one of the most exciting game trailers I've seen in years. We learn the name of the game—Mass Effect: Universe—and meet the male version of its protagonist (though given the history of the franchise, it's likely players would have been able to play as whatever gender they prefer). This nameless protagonist is in a bar, flirting heavily with an Asari. After some additional romantic banter, our protagonist explains that he and his crew "put out fires." Something in the Asari's eyes changes after she hears this. She leans forward, whispering to the protagonist that he should be careful, as she happens to prefer starting fires. It seems this Asari was planning to double-cross our protagonist in some way, but as soon as she's admitted her villainous intentions, the protagonist's crew (all lurking undercover nearby) reveal themselves one by one. A fight breaks out, and we catch a glimpse of the protagonist's combat abilities, interspersed with brief clips from other parts of the game, including a romance scene. The protagonist fights off Krogan and Turian enemies, blasting them with anti-gravity fields and gunfire alike. The trailer ends with a black screen that reads, "Coming soon." Mass Effect: Universe's protagonist sizes up a mysterious Asari. On paper, this trailer might sound similar to the first real look we got at Dragon Age: The Veilguard, a trailer that also ended in a bar fight . But there's one massive difference between these two trailers: tone. Where Veilguard's bar fight trailer introduced a controversial new art style to the franchise and featured loads of quippy, goofy, MCU-style dialogue, Mass Effect: Universe's bar fight trailer feels dangerous, intriguing, and sexy. It feels like Mass Effect; it draws you in and instantly makes you want to learn more. And that is, perhaps, the most heartbreaking part of all of this: We will almost certainly never learn more about this game, as EA has unceremoniously slit the throat of the studio that created it. EA also may prefer not to sell the Mass Effect IP off to another company, as it has a rather storied history of saying, "No, we're not making this game, but nobody else is allowed to make it, either ." While it's impossible to determine the quality of a game solely from one trailer, and there's no telling what kind of shape Mass Effect: Universe might have launched in, one thing is very clear: The Mass Effect: Universe team was working hard to right the ship after Mass Effect: Andromeda's tepid reception, and based on what can be seen in the trailer, they were doing a damn good job of it. The fact that they weren't given the opportunity to finish their work is devastating, both for the developers themselves, and the many players who were eagerly waiting to dive back into a franchise they love dearly. At least we've still got the Mass Effect TV show to look forward to, I guess.

Why People Think Valve Just Accidentally Confirmed Half-Life 3 GameSpot Gaming 1 کاتژمێر پێش

Why People Think Valve Just Accidentally Confirmed Half-Life 3

People online are going wild thinking that Valve may have accidentally revealed the existence of a new Half-Life game after a developer mentioned a project referred to as "HLX." Speaking at the Game Sound Con event , Valve sound designer Mike Morasky was discussing how Valve's games utilize high dynamic range (HDR) audio systems. He specifically called out how upcoming Valve game Deadlock has its own version of HDR and so does a project called HLX. Another Valve developer sitting next to Morasky says to him immediately after, "Nice work," seemingly in reference to how Morasky might have spoken out of turn here by mentioning HLX. You can also see the other Valve developer saying to Morasky, "Good job, you only said HLX once." https://twitter.com/gabefollower/status/2113342715756978245 Morasky is a Valve veteran, having worked on the sound and music for games like Team Fortress 2, Left 4 Dead, Portal 2, Half-Life: Alyx, and Counter-Strike 2. Outside of games, he worked on visual effects for Peter Jackson's The Lord of the Rings movies and The Matrix trilogy. He was a member of the band Steel Pole Bath Tab. A while back, a datamining effort found references to something called HLX, and some think it's a new Half-Life game, or possibly the fabled Half-Life 3 . For what it's worth, it's become something of an annual tradition for people to get excited about the smallest possible evidence of a new Half-Life , only to be disappointed when nothing gets announced. The Half-Life franchise has a dedicated fanbase and the franchise has major cache, so it wouldn't be surprising to see Valve return to the series again after 2020's VR game Half-Life: Alyx . That was GameSpot's Game of the Year that year.

Gears Of War: E-Day Cost Half A Billion To Make, Apparently GameSpot Gaming 2 کاتژمێر پێش

Gears Of War: E-Day Cost Half A Billion To Make, Apparently

Multiple new reports claim that the budget for Gears of War: E-Day was $500 million. Both Kotaku and Chris Dring of The Game Business reported today, with Kotaku's report saying the number does not include marketing costs. Jez Corden of Windows Central added that the $500 million figure is not wrong, but his own sources aren't able to say definitively if that number covers the game's budget alone, or the game's budget plus additional costs related to running the development studio, The Coalition. https://www.youtube.com/shorts/Bn4cMZamNA4 Whatever the case, the consensus seems to be that E-Day was an expensive game to produce, and the game's early sales results do not seem very impressive. The game reportedly sold 230,000 copies across Xbox and PC , but that doesn't tell the whole story since the game is included with Xbox Game Pass . Further data shows that the game reached nearly 2 million people out of the gate, and that number is sure to grow over time. Game Pass is a juggernaut for Microsoft and Xbox, with its recurring revenue from subscriptions generating almost $5 billion annually based on the latest data. A $500 million development budget for E-Day would represent 10% of that annual revenue from Game Pass. Industry expert Mike Futter reacted to Kotaku's report about E-Day's $500 million budget, saying, "Exclusivity on console games simply does not make sense right now," even if the development budget was half of that. E-Day was expected to release on PS5, and Microsoft's own presentational materials showed that , but the game was not released on Sony's console. According to reports, Microsoft canceled a PS5 edition at the last minute, with others saying E-Day was being sent out to die on purpose . GameSpot has contacted Xbox seeking comment about E-Day's reported budget. Xbox CEO Asha Sharma has said one of her ambitions is to bring back exclusives , following the previous leadership under Phil Spencer and Sarah Bond embracing multiplatform releases. E-Day is a prequel to the Gears series, telling the story of Emergence Day. The game got generally solid review scores, including a 7/10 here at GameSpot. No new Gears of War games have been confirmed, but developers at The Coalition have said the foundation is in place now to make an E-Day sequel faster. Beyond any possible new games, Netflix is producing a Gears of War movie and TV series .

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