A developer who worked on the Uncharted series says the success of the set pieces in the second game had a negative impact on the third game.
In an interview with FRVR, Benson Russell – who was at Naughty Dog for nearly a decade and worked as a game designer on Uncharted 1-3 and The Last of Us – explained that only one or two set pieces were planned for Uncharted 2, most notably the train sequence in Tibet which leads to the train hanging over a cliff.
Because these were so well-received, Russell says development of Uncharted 3 started off with around a dozen set pieces planned, which he feels were too much.
“[Uncharted 2’s set pieces] came organically,” he explained. “Then we started Uncharted 3. We’re like, ‘oh my God, we got to have set pieces’.
“We had a meeting, it was a brainstorm meeting, and everyone’s getting set piece ideas. And we put 10 or 12 on the board, something like that. The cargo plane came from that, the Jeep sequence on the cargo plane, I think going through the desert on the horse. And the other stuff that I’m forgetting from the game.”
Russell said the plan was to eventually have a meeting to decide on the four best set pieces to implement into the game, but this never happened, meaning the game is just full of set pieces as a result.
“The answer was like, ‘nah, we’ll just try, we’ll just assume we’re going to do all of them and then we’ll cut as we need,'” he recalled. “And I was like, ‘you know, that’s not going to happen, right?’ And so, yeah, almost every one of those freaking things got made into the game.”
Russell believes the game was more flawed than its predecessors as a result of this larger focus on set pieces, especially for writer Amy Hennig who had to figure out how to fit them all into the story.
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