Gaming

G'AIM'E shows off fresh "Pro" and "Lite" Lightgun prototypes that ditch the AI camera, and they could feel more like my favorite PS2 gun for modern screens

G'AIM'E shows off fresh "Pro" and "Lite" Lightgun prototypes that ditch the AI camera, and they could feel more like my favorite PS2 gun for modern screens
(وێنەکە لە فیل هایتۆن وەرگیراوە)
(وێنەکە لە فیل هایتۆن وەرگیراوە)

Nine months after the arrival of the G'AIME Time Crisis Lightgun console, Tassei Denki is back with new prototypes at Tokyo Game Show. This time around, it's pitching "Pro" and "Lite" plastic firearms that will still work with your modern TV, but swap out the AI-assisted camera for more traditional gyro and wireless capabilities.

First spotted by Japanese publication Game Watch, the duo of G'AIM'E Time Crisis Lightguns seems to use the same retro console box as before (cheers, Time Extension). At least, that's the case for these prototypes, but since both accessories are "part of a technology demonstration" and apparently won't be released in their current form, there's every chance the base system will change too.

The hands-on preview describes the "Lite" G'AIM'E Lightgun as using gyro "just like a typical PlayStation controller," and despite dropping the AI-powered camera, Tassei Denki's prototype setup doesn't need workarounds like a Wii-style light bar sensor. Better still, the Lite version also cuts the cord, swapping out the integrated orange USB-C cable for what is likely 2.4Ghz connectivity.

AIガンコン「G’AIM’E」がさらに進化。新技術搭載で超低遅延「ガンバレット」が遊べるように【TGS2026】 達成電器、開発中の試作ガンを出展 https://t.co/jbWhFogBJ6 pic.twitter.com/UiQbE6JvYPSeptember 17, 2026

If I'm being real, this G'AIM'E prototype coverage does raise more questions than answers. For instance, while the redesigned lite light gun drops the AI-powered eyeball inside the barrel, it's not clear which type of sensor for screen edge detection it's using instead.

The article does dive into the gyro functionality specifically, revealing that if it becomes "misaligned", you'll have to press a reset button on the gun to recentre your aim. It could be the case that it relies solely on gyroscopic positioning to keep the target on screen, meaning if you drop your weapon during play, you have to press that button to start shooting again.

The Pro admittedly feels more in line with the 2025 version, especially since it sticks with the USB-C cable. Signage at the TGS booth implies the light gun caters more to high-score chasers looking for improved accuracy and low latency, but it will seemingly leverage the open-source OpenFIRE Light Gun project to achieve that rather than fully using in-house tech. That same display also alludes to potential current-gen PC support, but again, this is a technical pitch rather than an unveiling.

(Image credit: Game Watch)
(Image credit: Game Watch)
(Image credit: Game Watch)
(Image credit: Game Watch)
G'AIM'E Lightgun Lite prototype being used at Tokyo Game Show featuring no USB cable.
G'AIM'E Lightgun Lite prototype being used at Tokyo Game Show featuring no USB cable.

I find it curious that Tassei Denki has opted to completely rethink its light gun tech for these new versions. I'll admit that I always found the term "AI-powered" off-putting, but at the same time, I always pegged that as just a buzzword for a sensor that can intelligently detect your screen. Yes, the approach wasn't as pinpoint accurate as the Sinden Lightgun, and the calibration process was a little finicky, but the camera did help provide authentic-feeling Time Crisis gameplay.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/hardware/retro/gaime-shows-off-fresh-pro-and-lite-lightgun-prototypes-that-ditch-the-ai-camera-and-they-could-feel-more-like-my-favorite-ps2-gun-for-modern-screens/

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