Last night's GTA 6 Extended Look was obviously a massive hit, and the fine folks over at Digital Foundry have been racking up a ton of attention today with their "Extended Look analysis" of the 26-minute gameplay showcase.
They spend a lot of time talking about just how amazing it all looked, particularly in terms of character rendering, hair simulation, skin shading, specular reflections, diffuse global illumination and various other things, while also highlighting the internal resolution and frame rate of the Extended Look preview.
According to DF, this footage appeared to be running at a 1440p native resolution without Dynamic Resolution Scaling, and with "no strong evidence of modern temporal upscalers such as FSR 2 or TAA upscaling being used".
"The internal rendering resolution on PS5 looks like 1440p, without DRS - at least in this trailer. However, the output does not cohere into a sharp 4K presentation, and there is no strong evidence of modern temporal upscalers such as FSR 2 or TAA upscaling being used. Instead, the image reads very much like a relatively straightforward spatial upscale from 1440p to 4K, bringing with it a degree of softness, visible geometric aliasing and shimmer on fine details. RT elements exacerbate this in places, with noisy, smeared reflections that can look worse than older screen-space solutions in some static comparisons."
In terms of performance, they categorise it as a "relatively stable and well-paced 30FPS output, with only very occasional single frame drops". It's also pointed out that it seems more stable than GTA 5 was back at launch on the Xbox 360.
They also go on to state that a 60FPS version is "extremely unlikely on console hardware, as there's "no way to regain enough GPU and particularly CPU time to make a 16.7ms update rate work without compromising the world".
"The evidence suggests that the game maintains its 33.3ms cadence with care, and Rockstar has clearly spent immense effort balancing CPU and GPU workloads to fully saturate the hardware. That makes a 60fps version extremely unlikely on console hardware - there's no way to regain enough GPU and particularly CPU time to make a 16.7ms update rate work without compromising the world."
There's obviously only so much you can get out of an Extended Preview rather than the raw gameplay in your hands, but Digital Foundry clearly reckons that an internal 1440p at 30FPS is the most likely scenario as things stand, and we'll have to wait and see whether we get any surprises when the launch rolls around.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.purexbox.com/news/2026/08/in-depth-gta-6-analysis-hints-at-potential-resolution-and-fps-targets-for-the-full-game