Whenever I play Overwatch with my friends and actually contribute to our success, I'm treated like a child who's 'helping' his parents put away groceries and manages to put the cheese in the right fridge drawer for a change. In short, I suck.
Even when I'm in the zone as my main man, Reinhardt, I'm not sure I've ever gotten MVP in the hundreds of matches I've played over the years. It was to my great surprise, then, that I found myself dominating as new support hero Doctrine over the weekend at BlizzCon 2026.
Don't get me wrong; I still didn't get MVP in the handful of matches I played. But I was surprisingly competent for someone who A) sucks, and B) had never played Doctrine before. Even without much time to get a good handle on the hero's moves, Doctrine's primary ranged attack, speed, and healing speed-buffing drones were so intuitive that my Quick Play performance made me feel like I wasn't being carried for once.
Unfortunately, I have a hunch that I didn't suddenly 'git gud', synchronizing with Doctrine's life energy as a lover of all things vampire myself. No, my impression after a few surprisingly great rounds as Doctrine is that a big, fat, bloodsucking nerf is probably waiting around the corner to take the wind right out of my sails.
What surprised me the most about Doctrine is just how incredibly well-balanced he is. With great mobility bolstered by straight-up flight via Infuse, solid DPS for a support, flexible engagement range, and an Ultimate with a nasty HP debuff and simultaneous team heal, it's hard to identify a major vulnerability in the vamp's toolkit.
I foresee his Deliverance Ultimate specifically becoming a real problem as players familiarize themselves with his abilities. It's probably going to be one of the main targets of the hero's inevitable first balance update. Meanwhile, Infuse changing the character's rush and drone abilities makes Doctrine a tough hero to predict and counter. With a perk that dramatically reduces Infuse's damage and healing cooldowns, that unpredictability becomes, well, even more unpredictable.
I brought up Doctrine's versatility in a conversation with Overwatch game director Aaron Keller. He pointed out the new hero's high aim skill floor as a potential downside, while ultimately agreeing with me about "flexibility."
هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/fps/i-suck-at-overwatch-but-i-was-dominating-with-new-hero-doctrine-so-i-smell-a-nerf-coming/