Now that we have had time to digest the Zelda 40th Anniversary Nintendo Direct, we can finallyabsorb all the official information revealed about the Ocarina of Time remake for the Switch 2. Nintendo has confirmed that the game comes out on November 5, so we are less than two months away from Link's big return. Through the Nintendo Direct's gameplay reveal and Mr. Aonuma's demonstration, plenty of new features for Ocarina of Time have either been revealed or confirmed.
With gorgeous visuals that feel both new and nostalgic, modernized gameplay that hearkens back to the original Ocarina of Time, and a fresh design for Link, the remake seems to walk the line between complete revamp and loving tribute extremely well. In this article, we'll highlight the main features confirmed for the upcoming game, focusing on new stuff that wasn't in the classic game.
Also, if you haven't yet, I suggest watching the gameplay overview trailer.
A lot of these features are staples by modern standards, but they weren't part of the N64 Ocarina of Time.
To start with a basic but still noteworthy feature: Link now has a dedicated jump button. Sure, this might seem like a "duh" inclusion, but the original Ocarina of Time utilized a contextual auto-jump... in fact, all the pre-BOTW Legend of Zelda 3D games feature this mechanic. As a result, the remake will be the first traditional 3D Zelda to include a manual jump button.
Just as the jump button gives players more control over Link's direct actions, the remake also puts the camera in your hands with free movement. Again, this feature is pretty much a must in today's gaming landscape, and the new Ocarina of Time isn't held back by the Nintendo 64's one-joystick setup. This added camera control extends to ranged weapons, as the remake implements gyro aiming, a mechanic available in previous releases like Breath of the Wild and even Ocarina of Time 3D.
Bonus new feature: The remake implements a single-button item-swap system similar to BOTW and TOTK, though it seems to collect everything rather than split itinto subcategories.
Hyrule Field felt absolutely massive in 1998, especially since Link refused to move quicker than a light jog. To speed things up, players would constantly roll, something that you can still do in the remake. However, you don't actually need to break Link's back this time around, as Ocarina of Time on Switch 2 has a dedicated dash button.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/zelda-ocarina-of-time-remake-new-features-confirmed-switch-2/