Roguelite rhythm action game Alpha Nomos will launch for PlayStation 5, Xbox Series, and PC via Steam on October 1, developer RibCage Games announced.
“Picking a date is terrifying and it’s also the best feeling in the world,” said RibCage Games chief technology officer Emil Lager in a press release. “We’ve spent this whole project asking players to trust that rhythm could carry an entire game, not sit on top of one. On October 12 they get to hold the whole thing and hear what we meant.”
Here is an overview of the game, via RibCage Games:
Alpha Nomos is a rhythm-action roguelite where every attack, dodge and ability locks to the beat. Cello fights corrupted puppets through advancing arenas using instruments as weapons, each one built from live studio recordings rather than a sample library. Play on-beat and you hit harder. Fall off it and the room punishes you.
The console announcement widens the reach of the game beyond PC, bringing its beat-synced combat, reactive soundtrack and puppetcore world to players on every major platform.
Audio-effect powerups shift both sides of the experience at once. Reverb, Flanger, Delay and 4 more in the full release change how Cello fights and how the soundtrack sounds while she does it. Built on FMOD, the mix responds to what the player does moment to moment.
Set in a world where time and space have collapsed, the story follows Cello through abandoned cities and a corrupted circus, fighting puppets that were once part of something whole. She is chasing two questions. What caused the destruction? And what happened to her friends? And along the way she will learn what music is. RibCage calls the visual language puppetcore: clown faces, empty streets and a beauty that curdles the longer you look.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gematsu.com/2026/09/alpha-nomos-launches-october-12