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Exodus is a great modernization of Mass Effect, with only awkward dialogue letting it down

Exodus is a great modernization of Mass Effect, with only awkward dialogue letting it down
Three characters fighting a boss in Exodus.
Three characters fighting a boss in Exodus.

We went hands-on with Wizards of the Coast's Exodus, a promising third-person, narrative-focused RPG in the style of BioWare's Mass Effect.

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تۆم هۆپکینز

Over the years, we've seen countless RPGs hope to fill the Mass Effect-sized holes in our hearts. Great third-person combat, engaging character-led storytelling, and an interesting world to explore. From my hour hands-on with Exodus at Gamescom, it seems to have nailed all of those things, cementing itself as the best thing I saw at the show.

Exodus sees you play as Jun, either male or female, who is a salvager tuned traveler. You and your team of heroes head out to find Remnants that'll help you save your home world. Along the way, you meet and help Awakened, floating frog overlords that call Omega Centauri home.

Exodus feels great. The third-person shooting is fast-paced and satisfying, but your starting gun is only the base of your arsenal. You have four at your disposal at any one time, including a shotgun, assault rifle, and sniper rifle, but you also have abilities you can use to turn the tide of an encounter.

Gameplay of Exodus.
Gameplay of Exodus.

Your abilities come from Jun's gauntlet, and they allow you to change your approach to fighting in an instant. Ranged attacks, short bursts of increased power attacks, and more can be customized onto the gauntlet, giving you more than just guns in every fight.

You also have free use of your companions' combat skills, too. Each one has a special attack that you can trigger after short cooldowns. Rocket barrage and the ability to go invisible to attack from the shadows are just a couple of those you can trigger, and they're extremely useful when regular weapons simply aren't doing the job.

And that happens regularly. I felt like my friends' attacks were so much more powerful than mine, to the point that I was constantly spamming my controller's shoulder buttons to check whether I had one available to use. I don't know if they're overpowered, my weapons are underpowered, or whether it's all by design, but it's not a great feeling when you're supposed to be the leader of a gang, yet are being carried through every fight by your colleagues' advanced skills. Once you charge a synergy ability and you all join together to attack at once, you're more powerful than ever.

Whether they're overpowered or not, the structure of the combat, where you need to use your allies' abilities to take out enemies in different ways depending on the situation, is a lot of fun. You're kept on your toes, having to juggle agile movement and positioning, your own guns, and the best time to use the suite of gauntlet skills at your disposal. It means Exodus doesn't fall into the familiar pitfalls of grinding through room after room of similar enemies, blasting away repetitively.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pcgamesn.com/exodus/great-modernization-of-mass-effect-gamescom

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