The mechanics by which time passes in The Blood of Dawnwalker can be a little confusing early on, especially as an integral mechanic that's going to come up a lot, especially with regards to the day/night cycle. If you're struggling to understand it, I'll explain how time works in Dawnwalker, what the various symbols mean, and when the clock moves forward.
For a wider perspective, check out our answer to the question: how long is The Blood of Dawnwalker, and how many hours will it take you to get to the end?
Here's a simple summary of the time passing mechanics in The Blood of Dawnwalker and how they work:
Once they've completed the tutorial, players are given thirty days and nights to complete the main quest, though it can be completed before that. You can also keep playing the game once the main quest is done.
The day and night cycle in The Blood of Dawnwalker will impact your gameplay in the following ways:
No, there is currently no way to modify or turn off the time passing mechanics in The Blood of Dawnwalker. While some players might find this system a bit alienating, the idea of time pressure is very clearly meant to be part of the intended experience by the developers.
Fortunately, I can say that thirty days is far more time than it sounds, and players will be able to see the vast majority of the game in that time, especially if they aren't using up much time to train their abilities.
هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/action-rpg/blood-of-dawnwalker-time-day-night