Marsupilami 2: Salsa Palombia is a new platformer by developer Ocellus Studio and publisher Microids. Based on the more recent animated series by Belgian studio Belvision and inspired by some classics, the game tries to offer its own dynamic spin on the genre.
Marsupilami 2 is a 2D platformer in which players get to control Twister, Hope and Punch, alternating between them to deal with the stages or exploring them together with a friend in co-op. Each of the protagonists has different abilities, and it’s important to make use of them to advance through the areas.
Punch can turn himself into a ball, becoming invulnerable to spikes during this transformation. Twister is able to quickly dash forward in the sky once and glide, consistently losing altitude unless there’s some updraft to keep him moving up. Finally, Hope can double jump and is invulnerable to the flames on top of some bat enemies in some stages, allowing her to use them as platforms.
Each stage is crafted for a specific combination of two characters, forcing the players to use their skills if they want to reach specific parts of the environment. Understanding what needs to be done and finding secret passageways (some hiding extra fruit, others having minigames called Dojo) are a big part of the experience.
The unique traits of each character are just the beginning of what makes each stage fun. There are four unique worlds with their own themes, and they’re all really nice to look at and visually distinct. The jungle-like area gives way to a busy city, its cars and electrical cords, before moving into a snow-covered mountain and a final area that feels like an underworld theme park.
It’s not only a visual distinction between them, though, as the stages themselves play with various gimmicks, like having to deal with traffic in the city or using a switch to freeze enemies and use them as platforms. Sometimes the game uses quick escape sequences, big creatures and camera angle variations that make use of the fact the game is actually conceived within a 3D world. There’s an impressive effort to keep things varied from start to finish and the developers succeeded at this goal.
After beating a stage once, the player will unlock a “Salsa” mode, which is a different look at the same area. Instead of exploring at your own leisure, this alternate version rewards players for having a proper platforming understanding of how to go around, getting fruits and moving as fast as possible to the finale while consistently getting more.
There’s an impressive effort to keep things varied from start to finish and the developers succeeded at this goal.
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