I’ve written a little bit about Honkai: Nexus Anima before, but I hope you’ll indulge me a little longer while I tell you about its latest build.
I went hands-on at Gamescom, in Chinese dev HoYoverse’s business area. And while I was sceptical of this project when it was first announced, it’s really grown on me.
It’s important to state right out of the gate that a PS5 version isn’t currently announced, but I continue to pester the team about a port because I do think console owners would enjoy it.
This is effectively the Genshin Impact maker’s answer to Teamfight Tactics, but it also mixes in elements of Pokémon for maximum commercial appeal.
Effectively, you build teams of “Anima” (or little monsters) which synergise with different creatures in various different ways.
While it looks cute, there’s a lot of complexity here: certain statuses only trigger when specific conditions are met, so you really need to think about your team compositions and how they will work in unison.
My demo started out in a kind of Pokémon Gym-style environment, where I needed to dispatch a variety of different opponents, each with unique personalities.
As this was a convention demo, I was auto-assigned a fairly strong team, so making progress was a walk in the park. But I did take time to experiment with all the different “Anima” and “Eidoses” in my inventory; Eidoses are the equivalent of Pokémon Trainers in this universe, I guess.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/previews/honkai-nexus-anima-is-hoyoverse-at-its-weirdest-and-ps5-owners-need-to-see-it