Gaming

MindsEye studio Build A Rocket Boy appear to be making fresh redundancies, as one staffer says he's "helping wrap things up here in the HR department"

MindsEye studio Build A Rocket Boy appear to be making fresh redundancies, as one staffer says he's "helping wrap things up here in the HR department"

Update: The IWGB Games Worker Union have issued the following statement to RPS from vice-chair Ben Newbon:

We cannot add any further insight into the heartbreaking job losses at BARB, a company that we think has been slowly spiralling for a long time.

We came together to fight tooth and nail to prevent the hardworking people working there from such a fate after pouring their heart and soul into Minds Eye. We are proud of what we built there but still hearing of redundancies is always an injustice.

We offer nothing but solidarity and support to everyone impacted by any job losses and remain committed to getting justice for BARB management’s treatment of workers and organising to root these practices out of the video games industry. Only by joining and becoming active in a trade union can we achieve these goals.

Build a Rocket Boy (BARB), makers of panned futuristic action game/massive minigame platform MindsEye, appear to be making more staff redundant or able to seek other work. As part of a LinkedIn post indicating he's seeking opportunities elsewhere, a principal talent acquisition partner at the studio has written that he "will be seeing BARB through till the very end, helping wrap things up here in the HR department", which doesn't exactly paint a rosy picture of the company's future.

"With a very heavy heart I raise my green banner, along with the rest of my colleagues at Build a Rocket Boy. I am 'Open to Work' actively looking for a new adventure," BARB principal talent acquisition partner Dan Hawkins wrote in his LinkedIn post, which was spotted by ResetEra users. "After speaking with hundreds of people from our industry affected in this way over the past few years, I finally experience it myself. Just shy of 5 years here at BARB and one hell of a ride! Being the first hire into our internal recruitment team, taking the studio from 200 to 550 in a short period of time."

Hawkins went on to add that he "will be seeing BARB through till the very end, helping wrap things up here in the HR department", but is "very interested in hearing about any opportunities, both within and outside of the games industry to join growing companies".

Meanwhile, BARB release manager Michaela Emslie indicated in a separate post that she and some other staff are facing redundancy. "After four years at Build a Rocket Boy, I’ve unfortunately been given my redundancy notice along with some of my fellow colleagues," she wrote. "I’m incredibly proud of how much I’ve learned and how far I’ve come during my time there, from an entry position Junior QA into a Release Manager."

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Rock Paper Shotgun وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.rockpapershotgun.com/mindseye-studio-build-a-rocket-boy-appear-to-be-making-fresh-redundancies-as-one-staffer-says-hes-helping-wrap-things-up-here-in-the-hr-department

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