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Review: LEGO Batman: Legacy Of The Dark Knight (Switch 2) - Open-World Gotham Still Thrills In A Solid Port

Review: LEGO Batman: Legacy Of The Dark Knight (Switch 2) - Open-World Gotham Still Thrills In A Solid Port
Captured on Nintendo Switch 2 (Docked)
Captured on Nintendo Switch 2 (Docked)

Ever since I wrapped up LEGO Star Wars: The Skywalker Saga, I have been waiting to see what franchise TT Games would turn to next. The brick-built blockbuster from a galaxy far, far away felt like the series' most meaningful regeneration since the dev decided to fold multiple films into one release in The Original Trilogy, and I wanted more.

LEGO Batman: Legacy of the Dark Knight is more, but it's also something different. This is a far cry from the Marvel Super Heroes, Incredibles, or whatever Jurassic Park/World tie-in we've had of late, but it's also not quite as ambitious an undertaking as The Skywalker Saga. It's very slick, very funny, and royally good to play, even if it doesn't feel wholly revolutionary in the process. The Caped Crusader's journey to Switch 2 has felt like a long one, but I can rest easy knowing that it's every bit as charming on the hybrid as it was on other systems back in May. The Bat is well and truly back.

Unlike its space-faring, nine-movie-compiling predecessor, Legacy of the Dark Knight adds a 'new' story to the Batman mythos. I use 'new' delicately there, because Master Wayne's eyeliner origins feel like a tale as old as time at this point.

Fortunately, the game knows it. The narrative is effectively an amalgamation of the 'best bits' of the last 90 years of Bat media, weaving recognisable scenes from Batman Returns, The Dark Knight Rises, The Batman and more into a veritable smorgasbord of opportunities for nerds like me to click their fingers, point at the screen, and proudly proclaim, "Hey, I get that reference."

And boy, do those references come thick and fast. In true TT Games fashion, Legacy of the Dark Knight has gags a-plenty, grabbing from all media (Batman-related or not) to land punchlines that regularly had me cackling far more than any Lego game before it. What do Liam Neeson's Taken speech, American Psycho, and a sketch from Scottish comedian Limmy all have in common? They all get nods in Legacy of the Dark Knight.

The gameplay follows your standard Lego game format. Levels consist of a series of light platforming and puzzle challenges based around the playable characters' unique gadgets, with a decent amount of combat peppered in there for good measure. There are plenty of stud-filled objects to smash, a five-piece Bat Cave Trophy to collect, and a hidden Red Brick (which unlocks unique costume modifiers) for those who want to see the levels to the fullest, but otherwise, it's a rather in-and-out jobby.

The standard Lego combat sees a bit of an upgrade this time around, at least. In true Arkham fashion (which is fitting, given that Rocksteady is on co-dev duties here), Gotham's goons come in various groups that can deal out damage in different ways. You'll need to learn how to block incoming attacks from bat-wielding enemies, slip behind those holding a shield, concuss big bruisers — you get the picture.

It's a nice bit of spice, and TT has kept things simple on the controls front — hit 'Y' to attack, then 'X' or 'A' to counter/dodge when prompted — but it falls a little flat in the long run, with most encounters feeling increasingly button-mashy as I hit the later missions. There are some simple stealth mechanics to offer a different approach to head-on combat, but most of these feel like a path to yet more button mashing and frequently result in a punch-up whichever way you play it.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.nintendolife.com/reviews/nintendo-switch-2/lego-batman-legacy-of-the-dark-knight

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