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How To Beat The Co-Director In Control Resonant

How To Beat The Co-Director In Control Resonant

Control Resonant is filled with all types of paranatural horrors looking to tear Dylan limb from limb. While you will spend a lot of time fighting the Hiss and Mold enemies, some of the most dangerous foes are the Resonants.

These bosses act as the ultimate test for your combat skills and can be some pretty tough fights. One of the hardest bosses is The Co-Director, as you're not only fighting him but the clock. If you're struggling to beat this foe, here is everything you need to know about this fight.

A player beating The Co-Director boss in Control Resonant.
A player beating The Co-Director boss in Control Resonant.

When it comes to fighting The Co-Director boss, I strongly recommend you only try this fight if you have at least 110 Aberrant Power. Even though this foe has some pretty predictable attacks, he will hit like an absolute truck if any of them connect, and his health pool is the largest of any boss so far. You'll want to ensure you have enough damage to even punch through his defenses in a reasonable amount of time.

The main gimmick of this fight is that you will slowly become mind-controlled as the fight goes on. This meter will fill passively or in bigger bursts if you take damage from The Co-Director. If this ever reaches max, you will be instantly killed regardless of what you're doing. This meter cannot be reduced, so you are in a race against time during this boss battle. Dodging his moves — especially the beam and bombs is critical.

This fight is all about speed. You will need to blitz the boss if you want any hope of beating him.

At the start of the fight, The Co-Director will fire out a beam at some of the Rangers you've been escorting on this mission. When this beam connects, those soldiers will become hostile to you, but you can ignore them, as the other friendly Rangers will typically kill them for you. They don't do a ton of damage, and since we're on the clock, you'll want to focus on The Co-Director.

A player beating The Co-Director boss in Control Resonant.
A player beating The Co-Director boss in Control Resonant.

His main attacks include a long-range beam attack, which you can dodge by moving to the side, and a small AoE (area-of-effect) attack when you get too close. For the latter, the big tell is when you see the outer ring close in on the main body. Right as that starts to happen, perform a backdash to get out of the range. Right after the outer ring stops spinning, dash back in and attack the main body, as the boss will be open to some easy hits for a few seconds.

Keep in mind, if you are playing a summon build, The Co-Director can actually take control of your summons. Because of this, consider only using some of the lower-health pool summons that can be spammed, like the mold turrets, to ensure you won't have a substantial ally turned against you.

A player beating The Co-Director boss in Control Resonant.
A player beating The Co-Director boss in Control Resonant.
A player beating The Co-Director boss in Control Resonant.
A player beating The Co-Director boss in Control Resonant.
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