Early Grand Theft Auto 6 details have sparked debate about whether Rockstar Games' latest is too realistic for its own good.
We've learned a lot about GTA 6 since its big extended look reveal. While the 13-year wait for Jason and Lucia's story already seems worth it for some, others fear Rockstar has taken its commitment to realistic gameplay a bit too seriously when it comes to its new open-world video game.
The studio is known for packing its games with details that fans could spend years combing through – and for better or worse, GTA 6 seems no different. Co-development lead Rob Nelson promised as much during a recent interview with content creator TGG. One element where the new Grand Theft Auto will differ from its predecessor involves how NPCs react to guns, with Nelson teasing that you can't just wander around with an RPG and expect zero pushback.
"The reactions are much more nuanced than before," he said. "So, if you've got a long gun on your back, you should be fine. If you've got one in your hand, people don't like it, and they react and start moving away from you. The more guns you carry and the way you carry them matters.
"If cops see you they will give you a warning. If you hold a long arm in both hands as though you are ready to fire it, things begin to escalate."
It certainly sounds more Red Dead Redemption 2 than Grand Theft Auto 5. Fans generally feel the 2013 GTA game thrives on mayhem, whereas the 2018 cowboy simulator found strength in its quiet, grounded moments. Nelson admitted that, in 2026, times have changed, explaining that Rockstar didn't "feel that works any longer at this resolution – with the behavioral sophistication we need from our population now."
"In GTA 5 you can pull out a shotgun from nowhere in front of people and they don't react," he elaborated. "That doesn't work here."
Even a slight shift toward a more realistic Vice City is something fans have expected from GTA 6 for some time, but that doesn't make Nelson's comments any less worth discussing. Should Rockstar lean on the cartoonish chaos GTA is known for, or sprinkle in the realism that made RDR2 special? That's the question many have found themselves asking the last few days.
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