Crimson Desert wasn't everyone's cup of tea when it launched earlier this year, but then again, what game is? Pearl Abyss' ridiculously ambitious open-world game arrived with some undeniably rough edges, many of which I ran into myself when I reviewed it. Even then, though, I couldn't get over just how incredible its open world was. There were things about Crimson Desert that frustrated me, but every time I thought I had finally seen everything Pywel had to offer, I would wander off in another direction and find something that somehow made me fall in love with it all over again.
The game I reviewed back then also isn't really the game Crimson Desert is anymore. Pearl Abyss has spent the months since launch steadily addressing many of the problems players had with it, and now it has capped all of that off with the free Crimson Desert Enhanced update. The 2.0 update adds new story moments, changes progression in a pretty significant way, adds new skills, and makes several other improvements on top of everything Pearl Abyss has already done since March. Better yet, Crimson Desert is currently 20% off for the first time since launch, bringing its standard edition down from $69.99 to $55.99 on Steam and PS5, among other platforms, through September 9, 2026.
When I called Crimson Desert's open world the best I had ever seen in a game in my review, I knew exactly how ridiculous that probably sounded. I have spent years putting Breath of the Wild on a pedestal for the way it encourages curiosity, and Elden Ring is still one of the best examples I can think of when it comes to making an open world feel like it was actually designed to be explored rather than simply cleared. Somehow, though, Crimson Desert managed to take a lot of what I love about those games and then pile an almost unreasonable amount of interactivity on top of it, to the point where Pywel often felt closer to an actual place than a giant video game map.
کۆنسۆڵەکان بە ڕیزبەندی دروست دابنێ.
کۆنسۆڵە هەڵبژێردراوەکان لە نزمترینەوە بۆ بەرزترین ڕێکبخە.
One of the things I said in my review was that Crimson Desert operates by the rule of "If you think you can do it, you probably can," and that's still probably the easiest way I can describe what makes its open world so special. I could set out intending to complete a quest and somehow end up hunting wildlife for crafting materials, helping someone I stumbled across on the road, or poking around a cave because I thought there might be something hiding inside it. Then I'd get back to camp and spend who knows how long messing around there instead, because even the Greymanes' home eventually becomes its own little game within the game once you've built it up enough.
But I think the biggest reason Pywel worked so well for me was the way Crimson Desert handled its map. Rather than giving me a screen covered in icons and essentially telling me where all the interesting stuff was before I had even seen it, the game generally expected me to find things on my own first. That meant I was paying attention to the world around me rather than constantly opening the map to figure out which marker I wanted to chase next, and because there was almost always something waiting somewhere in the distance, I rarely felt like wandering off course was wasting my time. Sometimes I'd find an Abyss Artifact, while other times I'd stumble into a puzzle or some completely unexpected event, but the important part was that I usually found those things because I wanted to see what was there.
When I called Crimson Desert's open world the best I had ever seen in a game in my review, I knew exactly how ridiculous that probably sounded.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/best-open-world-games-crimson-desert-enhanced-update/