Welcome to Elderfield shares a lot of similarities with games like Stardew Valley, but you'll start noticing the elements that make it different quite quickly. Notable differences include the combat system, blessings, curses, saving, storage, and even transportation. Some of these features are more convenient compared to what you find in other games of a similar nature, but then you also have the features that are frustrating at times, especially the curses and limited inventory space.
If you're struggling to get started in Elderfield, it luckily gets much easier once you learn some basic information about how the town works and what resources you can earn access to.
For a lot of farming simulators, saving and sleeping are the same thing. You go to bed to end the night, and doing so will save your game. You'll also likely pass out if you don't make it back to your bed on time.
That's not the case in Welcome to Elderfield. You can save by interacting with the bed, but you don't have to sleep every night. This is partially because you can experience events at night that can be good or bad, and sometimes you just want to skip over the chance that you might be cursed.
If you happen to end up with negative effects, you're able to cleanse them by taking a bath. However, if that effect was the permanent loss of a stat, bathing won't return it. You can get curses based on your luck roll when the moon rises, but you might also end up being cursed from other sources, such as failing to pay taxes.
Storage and inventory in Welcome to Elderfield is actually more convenient compared to similar games. While your inventory starts quite small, items you receive when it's full are automatically sent to storage. Even better, storage is shared across storage chests, so you don't have to go around figuring out where you put items. You should note, though, that it's not shared with specific storage items like the fridge.
Then, when you have some gold, you can purchase inventory expansions one slot at a time by going to the store located to the southwest of your house. They cost 50 gold each.
Between the shared storage and the ability to expand your inventory, the lack of space isn't as constricting as it feels when you first play.
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