Orbitals sets out to carve its own space in the co-op-only genre. This bold adventure takes the joyous camaraderie of split-screen puzzle solving and couples it with a striking throwback anime visual style that captured my attention from the very first frame. The actual puzzling never reaches for new or daring ideas in the same way, mostly content to emulate its contemporaries with familiar concepts rather than push the limits of what's possible in cooperative games, which can make it a bit predictable at times. But exploring the unknown bounds of space with a partner is still an endearing romp that was well worth the 10 hours it took to reach the end.
Orbitals is solely a two-player experience, but thankfully it has both local and online play, as well as a friend pass that allows you to give someone else a copy that's only playable with the original owner; similar to what developer Hazelight does for games like It Takes Two and Split Fiction. This flexibility is good because everything in Orbitals is designed for two people, and the coordination many puzzles require is further emphasized by the fact that you're able to see your partner's side of the screen at all times, regardless of whether you play locally or online.
It makes a stunning first impression before you even get to that action, with a stylized player select menu that takes all of the charm of the early 90's anime you would see on Toonami and distills it into a nostalgia that felt tangible. Instantly, I was transported back to those late nights staying up past my bedtime in my parent's wood panelled basement to catch an episode of Cowboy Bebop or The 08th MS Team; a portal into a world I wouldn't come to fully understand until much later in life.
Orbitals thrives in its ability to evoke that era of animation, and attempts to push it one step further by thrusting you into the roles of two protagonists with fitting archetypes – Maki, a disorganized and somewhat blindly optimistic hero, and Omura, a slightly more put together and calculated counterpart. Together, they often feel like two sides of the same quirky and curious coin. These two often bounced off of each other; when Maki's high energy and over-the-top enthusiasm would start to take over, Omura would come in and rationalize a situation or further assess the problem. It brought a necessary balance to the dynamic, keeping everything in line.
After their ship colony was nearly decimated by a powerful storm in space, both Maki and Omura were put into an I.M. – a machine that will reprint their bodies and keep their thoughts, emotions, and memories intact. Orbitals lightly touches on themes of what it means to be reprinted, with Omura making asides about if this is really him anymore after so many reprints, sometimes poking at these ideas philosophically but never fully wrestling with them. I wanted more from these ideas, especially as they come back around toward the end of Orbital's story, but they were never given time to fully flesh out that framework.
Tasked by your leader Togen to collect Cassettes that power your colony's ship, you'll venture out into the expanse. My partner and I started to delegate responsibilities as soon as we left our primary colony and headed for our travel ship. I helmed the main gun for the majority of our playthrough, blasting away any enemy ships or rockets that came within spitting distance. My partner in crime took the reigns of the ship itself, and he deftly drifted us through dangerous corridors, dashed out of the way of incoming attacks, and sometimes got us lost to the point where we struggled to make our way back on track.
The ship is the primary way of getting to your next objective. Orbitals is not an open world game, but it offers small pockets of freedom to fly around in. You'll fly to different rifts in the wall surrounding your colony to explore outside the bounds of charted territory. When you land in a new location, you're treated to big, bold text across the screen like you've loaded up the next episode in your VHS. You'll grab the highlighted weaponry from the center of the ship and head outside to a clearly marked hatch, and these hatches are where you find the more traditional action-adventure-style levels.
Early on, my partner and I explored a large mining operation run by robots with a knack for rhythm, which forced us to move to the beat as we looked for a Cassette in the deepest depths of mine shafts. We would pound in time with large drums, hop across moving platforms that swung side to side to the groove, and even found some form of alien life screaming along with the tune. These engaging moments mixed the world of Orbitals into the puzzle designs, making each puzzle feel contextually interesting and relevant as they fit with that rhythmic theme.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/orbitals-review