Gaming

Destiny 2 and WoW Forever Are Solving the Same Problem With Live-Service Games in Different Ways

Destiny 2 and WoW Forever Are Solving the Same Problem With Live-Service Games in Different Ways

I've spent enough time with Destiny 2 over the years to know just how weird it feels to log into a game that's still technically there and realize so much of what you remember about it isn't anymore. For years, that has been one of the strangest things about Bungie's live-service game. Destiny 2 has changed so much since 2017 that anyone jumping in today can't simply start at the beginning and work their way through everything the rest of us experienced. Entire campaigns, destinations, raids, and pieces of the game's history were removed along the way, and even though Bungie had good reasons for doing it at the time, that never made losing them feel any better.

Now, Bungie is finally trying to fix that by bringing vaulted content back to Destiny 2. Interestingly, Blizzard is dealing with a very similar problem with World of Warcraft: Forever, but it's coming at it from almost the complete opposite direction. Rather than letting an old version of Azeroth disappear as WoW continues moving forward, Forever is taking that older world and giving it somewhere else to go. In other words, both games are trying to figure out how a live-service game can keep changing without eventually erasing too much of what made players fall in love with it in the first place.

Destiny 2's Zavala
Destiny 2's Zavala
An image of Destiny 2's Red War campaign
An image of Destiny 2's Red War campaign
destiny 2 and marathon characters fighting
destiny 2 and marathon characters fighting

I'm not going to pretend Bungie's original reasoning behind the Destiny Content Vault made no sense. Back in 2020, Destiny 2 was getting enormous, and Bungie said the size and complexity of the game were making it increasingly difficult to maintain. Every new piece of content had to coexist with years of older content, which meant more testing, more opportunities for bugs, and a game that was only going to keep growing as long as Bungie continued supporting it. Something had to give, and instead of moving everything over to a Destiny 3, Bungie decided to start cycling older content out.

The problem is that "older content" wasn't just a few activities people had stopped playing. The Red War campaign disappeared, along with Curse of Osiris and Warmind. Destinations like Io, Titan, Mercury, and Mars went with them, as did raids, missions, cinematics, and plenty of other things that helped define different points in Destiny 2's life. If you were there when all of that content was current, you still have those memories. If you weren't, though, there has been no way to go back and experience huge chunks of the journey that got Destiny 2 where it is now.

Back in 2020, Destiny 2 was getting enormous, and Bungie said the size and complexity of the game were making it increasingly difficult to maintain.

I've always thought that's one of the saddest parts of what happened to the game. I can tell someone about the Red War, Leviathan, or the first time my friends and I spent hours trying to beat Calus, but I can't just tell them to go play those things and see why they mattered. For a live-service game that has always been so heavily built around shared experiences, that's a pretty significant piece of its history to lose.

A Destiny 2 image of Guardians fighting enemies in the Lawless Frontier
A Destiny 2 image of Guardians fighting enemies in the Lawless Frontier

Thankfully, Bungie now seems to agree. Recently, the studio acknowledged that removing these experiences had a lasting impact on player trust and enjoyment, and confirmed that it has begun working to restore vaulted Destiny 2 campaigns, destinations, and raids. Bungie also says that returning content will be available to all Destiny 2 players, though it hasn't yet laid out exactly what will return first or how long the process will take.

I'll admit that I didn't expect Bungie to reverse course on this quite so directly, especially after Destiny 2 received what had previously been described as its final planned live-service content update earlier this year. But if Bungie really wants Destiny 2 to stick around as something players can revisit rather than just something they remember, restoring its missing history makes a lot of sense. The game doesn't need another season or another loot grind nearly as much as it needs to become whole again.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Game Rant وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/destiny-2-wow-forever-live-service-games-content-preservation/

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