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gamescom 2026: The Team Behind Castlevania: Belmont's Curse On Rose, The Whip, And The Weight Of A 40-Year Legacy

gamescom 2026: The Team Behind Castlevania: Belmont's Curse On Rose, The Whip, And The Weight Of A 40-Year Legacy

لیندا گوستەر بەشداربووە لە کۆمپانیای DualShockers و ڕۆژنامەنووسێکی یاریکردنە و بنکەکەی لە بەریتانیادایە و پسپۆڕە لە یارییە ڤیدیۆییەکان، وەرزشی ئەلیکترۆنی، شیکاری پیشەسازی، تایبەتمەندی، لیست، پێداچوونەوە، چاوپێکەوتن و هەواڵ. لە ساڵی ٢٠٢٠ەوە بە شێوەیەکی پیشەیی نووسینی کردووە و لە ساڵی ٢٠٢٥ دەستی بە ڕووماڵکردنی یارییە ڤیدیۆییەکان و وەرزشی ئەلیکترۆنی کردووە و خولیای تەواوی ژیانی کردووە بە فۆکۆسی پیشەیی خۆی.

پێش ئەوەی پەیوەندی بە کۆمپانیای DualShockers بکات، لیندا وەک سەرۆکی ناوەڕۆک بۆ Esports Insider DACH و The Escapist Magazine Germany کاری کردووە. پێشتر لە ئەندازیاری نەرمەکاڵا و میدیای دیجیتاڵیدا کاری کردووە، ئەمەش پێشینەیەکی تەکنیکی بەهێزی پێبەخشیوە و توانای ڕوونکردنەوەی سیستەمی ئاڵۆزی بە ڕوونی پێداوە. لە سەرانسەری ژیانی پیشەیی خۆیدا، هەزاران پارچە هەواڵی نووسیوە و کلتوری یاریکردن، وەرزشی ئەلیکترۆنی، تەکنەلۆژیا و پێشکەوتنە بەرفراوانەکانی پیشەسازی ڕووماڵ کردووە.

Castlevania: Belmont's Curse has one of the more interesting development stories of 2026. KONAMI brought in Evil Empire – the studio behind Dead Cells and its subsequent years of post-launch support – alongside advisory assistance from Motion Twin to bring the series back after a long absence. The result, from everything shown so far, looks promising: a 2D exploration-driven action game set in 1499 Paris, following Rose Belmont, daughter of Trevor and Sypha, as she navigates the return of Dracula's threat 23 years after the events of Castlevania III: Dracula's Curse. The series turns 40 this September. The game releases October 15.

At gamescom 2026, I sat down with Tsutomu Taniguchi, Producer at KONAMI, and Evil Empire's Bérenger Dupré and Sandro Bordier – Marketing Director and Lead Designer respectively – to talk through Rose, the decision to introduce a new Belmont, the whip system that sits at the core of everything, and what it actually feels like to be handed one of gaming's most iconic franchises and told to make it work again.

KONAMI Castlevania Belmont's Curse
KONAMI Castlevania Belmont's Curse

The first thing that strikes you about how the team talks about Belmont's Curse is how considered the reasoning behind every major decision sounds – and how early those decisions were locked in. KONAMI came to Evil Empire with clear pillars: a European setting, a new Belmont protagonist, and the whip as the central mechanic across every system. What Evil Empire brought was the question of what to do with those pillars, and the answer they arrived at – Rose, daughter of Trevor and Sypha, set in Paris – sounds obvious in hindsight but clearly wasn't easy to arrive at.

"It's a new Belmont, she has to be iconic," Bordier told me when I asked about the character design process. "That part was really tough. But in a good way, because it deserves this kind of effort." The franchise history is full of Belmonts, but as the team pointed out, you rarely see two generations interact. The premise of a story built around passing the whip from one generation to the next, told through Trevor and Sypha's daughter, is the kind of thing that sounds clean in a pitch and takes some time to actually make feel right.

KONAMI Castlevania Belmont's Curse
KONAMI Castlevania Belmont's Curse

The Netflix Castlevania series came up early in our conversation, not as a direct influence on the game but as useful context for understanding who Belmont's Curse is trying to reach. The fanbase for Castlevania in 2026 is a different shape to what it was ten years ago – some people who love the franchise have never played the games, some have never watched the show, and some came in through Symphony of the Night or Super Castlevania IV and haven't thought about the series since. Rose, set in the same general era as the Netflix show, is a way of giving all of those people a shared entry point without requiring any of them to have done homework first.

"When you think about the players who fell in love with Castlevania through the Netflix show, or people who found out about Castlevania from the original games, it would be a very good entry to the series to have something around the same timeline as the show that everyone knows." That framing makes sense strategically, but what matters more is that the creative logic behind choosing Rose holds up independently of the marketing rationale. Trevor and Sypha are the most famous couple in Castlevania history. Their daughter, with a warrior's whip arm and a witch's bloodline, is a character with genuine design potential built into the premise.

KONAMI Castlevania Belmont's Curse
KONAMI Castlevania Belmont's Curse
KONAMI Castlevania Belmont's Curse
KONAMI Castlevania Belmont's Curse
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی DualShockers وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/gamescom-2026-the-team-behind-castlevania-belmonts-curse-on-rose-the-whip-and-the-weight-of-a-40-year-legacy/

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